number = average placement (lower is better) · g = games
mined from 1109 podium builds (top ≤ 2) · % = presence in winning builds
Core items
Infinity Edge
86% · 3.38 · 2704g
Infinity Edge75Attack Damage
Bloodthirster
49% · 3.21 · 1425g
Bloodthirster70Attack DamageIchorshieldConvert excess healing from your Life Steal to a Shield.
The Collector
45% · 3.53 · 1504g
The Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.
Flex / situational
Hamstringer
38% · 3.21 · 1040g
Hamstringer45Attack DamageScourOn Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.
Lord Dominik's Regards
36% · 3.17 · 996g
Lord Dominik's Regards30Attack Damage
Mortal Reminder
31% · 3.07 · 817g
Mortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Sword of the Divine
26% · 3.11 · 712g
Sword of the Divine110Adaptive ForceExcoriateEach Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.
Galeforce
25% · 3.30 · 748g
Galeforce65Attack DamageCloudburst IIDash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
Berserker's Greaves
25% · 4.11 · 1482g
Berserker's Greaves55Move Speed
Core augments
Blood Brother
58% · 3.38
Blood BrotherGain Darius's Passive Hemorrhage. Attacks and damaging Abilities cause the target to Hemorrhage, dealing ? physical damage over 5 seconds, stacking up to 5 times. Draven gains ? Attack Damage at 5 Hemorrhage stacks.
Flex augments
Prismatic
Dual Wield
23% · 3.13
Dual WieldWhen you Attack, fire a bolt that deals 40% damage and applies your {{ Item_Keyword_OnHit }} effects at 40% effectiveness. Gain 45% total Attack Speed.
Draw Your Sword
20% · 3.45
Draw Your SwordYou are now melee. Gain Attack Damage, Health, Attack Speed, Lifesteal, and Move Speed based on how much Attack Range you lost.
Fan the Hammer
19% · 3.24
Fan the HammerWhen you Attack, fire 5 bolts that each deal physical damage and applies your {{ Item_Keyword_OnHit }}.
Symphony of War
12% · 3.24
Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.
Giant Slayer
11% · 3.10
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
Scopiest Weapons
10% · 3.36
Scopiest WeaponsGain 450 Attack Range, reduced to 350 if you are Ranged.
Gold
Critical Rhythm
16% · 3.53
Critical RhythmYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to several times. Additionally, gain 25% critical strike chance.
Thread the Needle
8% · 3.32
Thread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.
Aim for the Head
7% · 3.76
Aim for the HeadYour Critical Strike Chance is capped at 50%. Convert 100% of Critical Strike Chance above 50% into Critical Strike Damage. Gain 25% Critical Strike Chance and 25% Critical Strike Damage.
Vulnerability
5% · 3.03
VulnerabilityYour Item and damage over time effects can Critically Strike. Gain %i:scaleCrit% 25% Crit chance.
Lightning Strikes
5% · 3.49
Lightning StrikesGain 30% total Attack Speed. At 3.5 Attacks per second, deal additional magic damage {{ Item_Keyword_OnHit }}.
Soul Siphon
4% · 2.85
Soul SiphonHeal for 20% of damage done by Critical Strikes. Gain %i:scaleCrit% 25% Crit chance.
Silver
Upgrade Collector
13% · 3.51
Upgrade CollectorGain 250 gold on taking this augment. Upgrades The Collector, empowering Death to have its execution threshold increased by 1% each time you kill an enemy champion, capped at a threshold of 15% of the target's maximum health, and Taxes to generate higher gold from kills.
escAPADe
10% · 3.33
escAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.
The Brutalizer
9% · 3.53
The BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.
Deft
8% · 3.48
DeftGain %i:scaleAS% 150% Attack Speed.
Goredrink
6% · 3.66
GoredrinkGain 25% Omnivamp.
Serve Beyond Death
4% · 3.54
Serve Beyond DeathThe first time you would die each round, instead return to full Health, decaying over time. Taking down an enemy champion while your Health is decaying stops the decay.
Best partners (≥ 10 games)
#1
Zilean
2.63 · 24g
#2
Janna
2.72 · 54g
#3
Sejuani
2.81 · 36g
#4
Fiora
2.89 · 35g
#5
Kennen
2.97 · 39g
Top damage records
Rayyy240,348 · place 2
Hemomancer's Helm70Attack Damage30Ability HasteScarlet AllegianceThreshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take.Diamond-Tipped Spear75Adaptive ForceReach WeaponIncrease your attack range by 75.Sweet SpotDeal up to 30% increased damage with Attacks and 50% with Abilities based on how far your target is from you. Damage caps at 700 units.ShardbladeArcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Blood BrotherBlood BrotherGain Darius's Passive Hemorrhage. Attacks and damaging Abilities cause the target to Hemorrhage, dealing ? physical damage over 5 seconds, stacking up to 5 times. Draven gains ? Attack Damage at 5 Hemorrhage stacks.Critical RhythmCritical RhythmYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to several times. Additionally, gain 25% critical strike chance.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.Lightning StrikesLightning StrikesGain 30% total Attack Speed. At 3.5 Attacks per second, deal additional magic damage {{ Item_Keyword_OnHit }}.Replace AugmentReplace AugmentReplace one of your %i:Augment% Augments with an Augment 1%i:AugmentLevel% tier higher.
Hex Knight219,809 · place 1
ShardbladeDuskblade of Draktharr50Attack Damage20Lethality20Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Gamba AnvilGamba AnvilGain +%i:goldCoins%1000 gold and reduce the price of all anvils. Prismatic Anvils: -%i:goldCoins%2000gold Legendary Anvils: -%i:goldCoins%750gold Stat Anvils: -%i:goldCoins%300gold Items acquired from anvils resell for -%i:goldCoins%500 gold less.Blunt ForceBlunt ForceGain %i:scaleAD% 25% Attack Damage.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.Draw Your SwordDraw Your SwordYou are now melee. Gain Attack Damage, Health, Attack Speed, Lifesteal, and Move Speed based on how much Attack Range you lost.Replace AugmentReplace AugmentReplace one of your %i:Augment% Augments with an Augment 1%i:AugmentLevel% tier higher.GoliathGoliathBecome large, gaining 75% Health and 60% Adaptive Force.
Totipfeili204,723 · place 1
Infinity Edge75Attack DamageDemon King's CrownSupremacyIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, increased by 0% per round win and -3% each round lost after acquiring this item.Kinkou Jitte85Adaptive Force400Health30Ability HasteBetween the RibsYou can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals an additional max Health true damage and grants Move Speed for 1.5 seconds.Bloodthirster70Attack DamageIchorshieldConvert excess healing from your Life Steal to a Shield.Lord Dominik's Regards30Attack DamageJak'Sho, The Protean350Health35Armor35Magic ResistVoidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Blood BrotherBlood BrotherGain Darius's Passive Hemorrhage. Attacks and damaging Abilities cause the target to Hemorrhage, dealing ? physical damage over 5 seconds, stacking up to 5 times. Draven gains ? Attack Damage at 5 Hemorrhage stacks.Symphony of WarSymphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.Aim for the HeadAim for the HeadYour Critical Strike Chance is capped at 50%. Convert 100% of Critical Strike Chance above 50% into Critical Strike Damage. Gain 25% Critical Strike Chance and 25% Critical Strike Damage.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.Die Another DayDie Another DayGain the Die Another Day Summoner Spell. Die Another Day creates a zone where no unit can die for 4 seconds.Gain Stat AnvilGain Stat AnvilGain a random %i:StatAnvil% Stat Anvil.
GamingPanda420193,651 · place 1
Reaper's Toll40Adaptive ForceSowIncrease your Attack Speed from all sources by 15%.ReapOn-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%.Infinity Edge75Attack DamageBerserker's Greaves55Move SpeedStormrazor50Attack DamageEnergizedMoving and Attacking generates an Energized Attack.BoltYour Energized Attack applies bonus magic damage and grants 45% Move Speed for 2s. Energized stacks twice as fast in Arena.Rapid FirecannonEnergizedMoving and Attacking generates an Energized Attack.SharpshooterYour Energized Attack applies 200 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range. Energized stacks twice as fast in Arena.Bloodthirster70Attack DamageIchorshieldConvert excess healing from your Life Steal to a Shield.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Stats on Stats!Stats on Stats!Gain 8 %i:StatAnvil% Stat Anvils!Dual WieldDual WieldWhen you Attack, fire a bolt that deals 40% damage and applies your {{ Item_Keyword_OnHit }} effects at 40% effectiveness. Gain 45% total Attack Speed.Lightning StrikesLightning StrikesGain 30% total Attack Speed. At 3.5 Attacks per second, deal additional magic damage {{ Item_Keyword_OnHit }}.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.Twice ThriceTwice ThriceEvery 3 attacks, your {{ Item_Keyword_OnHit }} effects trigger a second time.
GROSTAN191,405 · place 2
Mortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.Hamstringer45Attack DamageScourOn Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.Infinity Edge75Attack DamageBlade of The Ruined King30Attack DamageMist's EdgeAttacks apply an additional enemy current Health physical damage On-Hit.Clawing Shadows(0s) Attacking a champion 3 times Slows them.Bloodthirster70Attack DamageIchorshieldConvert excess healing from your Life Steal to a Shield.Death's Dance60Attack Damage10Ability Haste45ArmorIgnore PainDamage taken is dealt to you over time instead.DefyChampion takedowns cleanseIgnore Pain'sremaining damage pool and restore Health over time.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Transmute: PrismaticTransmute: PrismaticGain a random %i:Augment% Prismatic Augment.Transmute: PrismaticTransmute: PrismaticGain a random %i:Augment% Prismatic Augment.FlashyFlashyYour Flash has 7 Ammo and a 2 second Cooldown.GoliathGoliathBecome large, gaining 75% Health and 60% Adaptive Force.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.
Build-path · best next augments
Hall of fame · top players (≥ 5 games)
#1 Dummkopf#3832.80 · 5g
Mortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.Infinity Edge75Attack DamageBloodthirster70Attack DamageIchorshieldConvert excess healing from your Life Steal to a Shield.Blade of The Ruined King30Attack DamageMist's EdgeAttacks apply an additional enemy current Health physical damage On-Hit.Clawing Shadows(0s) Attacking a champion 3 times Slows them.The Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.Sword of the Divine110Adaptive ForceExcoriateEach Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.
Jeweled GauntletJeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.Upgrade CollectorUpgrade CollectorGain 250 gold on taking this augment. Upgrades The Collector, empowering Death to have its execution threshold increased by 1% each time you kill an enemy champion, capped at a threshold of 15% of the target's maximum health, and Taxes to generate higher gold from kills.Symphony of WarSymphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.Critical RhythmCritical RhythmYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to several times. Additionally, gain 25% critical strike chance.Vulnerability
#2 BEP BEP BEEEEEEP#EUW2.80 · 5g
The Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.Infinity Edge75Attack DamageMortal Reminder30Attack DamageSepsisDealing physical damage applies 40%
#3 DestroYer#CAT72.80 · 5g
The Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.Infinity Edge75Attack DamageLord Dominik's Regards30Attack Damage
#4 DEATH FROM ABOVE#MULA3.16 · 37g
Infinity Edge75Attack DamageMortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.The Collector45Attack Damage12Lethality
#5 El gringo#86743.67 · 6g
The Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.Infinity Edge75Attack DamageBerserker's Greaves55Move Speed
VulnerabilityYour Item and damage over time effects can Critically Strike. Gain %i:scaleCrit% 25% Crit chance.
CerberusCerberusGain the Hail of Blades and Press the Attack Keystone Runes.
Grievous Wounds to enemy champions for
3
seconds. If an enemy heals for more than
60%
of their maximum health while continously affected by Grievous Wounds, it is increased to
80%
Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Mercurial Scimitar45Attack Damage40Magic ResistActive -Quicksilver:Remove all crowd control debuffs and gain Move Speed.
Hamstringer45Attack DamageScourOn Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.
Duskblade of Draktharr50Attack Damage20Lethality20Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).
Dual WieldDual WieldWhen you Attack, fire a bolt that deals 40% damage and applies your {{ Item_Keyword_OnHit }} effects at 40% effectiveness. Gain 45% total Attack Speed.Light 'em Up!Light 'em Up!Every 4th Attack deals additional magic damage {{ Item_Keyword_OnHit }}.Fan the HammerFan the HammerWhen you Attack, fire 5 bolts that each deal physical damage and applies your {{ Item_Keyword_OnHit }}.Upgrade CollectorUpgrade CollectorGain 250 gold on taking this augment. Upgrades The Collector, empowering Death to have its execution threshold increased by 1% each time you kill an enemy champion, capped at a threshold of 15% of the target's maximum health, and Taxes to generate higher gold from kills.Blood BrotherBlood BrotherGain Darius's Passive Hemorrhage. Attacks and damaging Abilities cause the target to Hemorrhage, dealing ? physical damage over 5 seconds, stacking up to 5 times. Draven gains ? Attack Damage at 5 Hemorrhage stacks.Critical RhythmCritical RhythmYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to several times. Additionally, gain 25% critical strike chance.
Fulmination55Attack DamagePolarityOn Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize.DynamoEnergized Attacks deal an additional magic damage based on the Target's Current Health.
Hamstringer45Attack DamageScourOn Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.
Berserker's Greaves55Move Speed
Blood BrotherBlood BrotherGain Darius's Passive Hemorrhage. Attacks and damaging Abilities cause the target to Hemorrhage, dealing ? physical damage over 5 seconds, stacking up to 5 times. Draven gains ? Attack Damage at 5 Hemorrhage stacks.Giant SlayerGiant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.FirefoxFirefoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage.Mystic PunchMystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.Fan the HammerFan the HammerWhen you Attack, fire 5 bolts that each deal physical damage and applies your {{ Item_Keyword_OnHit }}.Upgrade CollectorUpgrade CollectorGain 250 gold on taking this augment. Upgrades The Collector, empowering Death to have its execution threshold increased by 1% each time you kill an enemy champion, capped at a threshold of 15% of the target's maximum health, and Taxes to generate higher gold from kills.
Death
Your damage executes champions that are below 5% Health.
TaxesChampion kills grant 125 bonus gold.
Berserker's Greaves55Move Speed
Hamstringer45Attack DamageScourOn Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.
Bloodthirster70Attack DamageIchorshieldConvert excess healing from your Life Steal to a Shield.
Blood BrotherBlood BrotherGain Darius's Passive Hemorrhage. Attacks and damaging Abilities cause the target to Hemorrhage, dealing ? physical damage over 5 seconds, stacking up to 5 times. Draven gains ? Attack Damage at 5 Hemorrhage stacks.CerberusCerberusGain the Hail of Blades and Press the Attack Keystone Runes.Thread the NeedleThread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.escAPADeescAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.Fan the HammerFan the HammerWhen you Attack, fire 5 bolts that each deal physical damage and applies your {{ Item_Keyword_OnHit }}.The BrutalizerThe BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.
Duskblade of Draktharr50Attack Damage20Lethality20Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).
Galeforce65Attack DamageCloudburst IIDash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
Lord Dominik's Regards30Attack Damage
The BrutalizerThe BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.Blood BrotherBlood BrotherGain Darius's Passive Hemorrhage. Attacks and damaging Abilities cause the target to Hemorrhage, dealing ? physical damage over 5 seconds, stacking up to 5 times. Draven gains ? Attack Damage at 5 Hemorrhage stacks.Thread the NeedleThread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.Leg DayLeg DayGain 190 Movement Speed and 135% Slow Resist.Fan the HammerFan the HammerWhen you Attack, fire 5 bolts that each deal physical damage and applies your {{ Item_Keyword_OnHit }}.Ultimate RouletteUltimate RouletteReplace Flee with a random Ultimate. After casting the Ultimate, replace it with new random Ultimate.