number = average placement (lower is better) · g = games
mined from 1791 podium builds (top ≤ 2) · % = presence in winning builds
Core items
Liandry's Anguish
53% · 3.21 · 2340g
Liandry's Anguish50Ability Power250HealthTormentDamaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Rylai's Crystal Scepter
47% · 3.24 · 2133g
Rylai's Crystal Scepter60Ability Power350HealthRimefrostDamaging Abilities Slow enemies by 30% for 1 second.
Rabadon's Deathcap
45% · 2.94 · 1764g
Rabadon's Deathcap65Ability PowerMagical OpusIncreases your total Ability Power by 30%.
Flex / situational
Pyromancer's Cloak
28% · 3.11 · 1161g
Pyromancer's Cloak85Adaptive Force400Health15Ability HasteSpark(5s) Cooldown Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds.Cleansing Flame(0s) per champion Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. The size and strength of each Blaze scale the number unique Burn sources you have.
Sorcerer's Shoes
27% · 3.89 · 1947g
Sorcerer's Shoes20Magic Penetration55Move Speed
Void Staff
24% · 2.66 · 776g
Void Staff65Ability Power
Detonation Orb
20% · 3.21 · 858g
Detonation Orb90Ability Power12Magic Penetration600Mana20Ability HasteThe BombAbility damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately.
Demonic Embrace
17% · 2.96 · 650g
Demonic Embrace80Ability Power700HealthSinister PactGain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%.
Dragonheart
16% · 2.86 · 533g
DragonheartInner FlameIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. Every 2 rounds, gain a Dragon Soul. If you already have every elemental soul and would gain another, an ancient power awakens within... When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.
Rod of Ages
15% · 3.26 · 689g
Rod of Ages60Ability Power350Health300ManaTimelessAfter 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level.EternityTaking damage from champions restores 7% of premitigation damage as Mana. Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second.
Core augments
Jeweled Gauntlet
27% · 3.07
Jeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.
Flex augments
Prismatic
Infernal Conduit
22% · 3.03
Infernal ConduitYour Abilities apply an infinitely stacking Burn, dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns.
Giant Slayer
9% · 2.77
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
Doomsayer
9% · 3.40
DoomsayerHitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power.
Quest: Wooglet's Witchcap
8% · 3.56
Quest: Wooglet's WitchcapImmediate: Gain Needlessly Large Rod. Requirement: Possess Rabadon's Deathcap and Zhonya's Hourglass. Reward: Gain Wooglet's Witchcap.
Spellwake
8% · 3.38
SpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
Ominous Pact
5% · 3.01
Ominous PactYour abilities now have a health resource of 5% current health to cast them. In return, you gain ability power, bonus movement speed and omnivamp based on your missing health.
Gold
Big Brain
17% · 2.98
Big BrainAt the start of each round, gain 4 Shield for every %i:scaleAP% 1 Ability Power.
Phenomenal Evil
16% · 3.48
Phenomenal EvilPermanently gain 2 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power.
Magic Missile
16% · 3.21
Magic MissileDealing damage with an Ability fires 6 magic missiles, each dealing percent max Health true damage.
It's Killing Time
8% · 2.83
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. While marked, store damage dealt to them, and detonate the damage when the mark ends.
Vulnerability
8% · 3.06
VulnerabilityYour Item and damage over time effects can Critically Strike. Gain %i:scaleCrit% 25% Crit chance.
From Beginning to End
6% · 3.42
From Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.
Silver
Ice Cold
18% · 3.16
Ice ColdYour Slowing effects reduce Move Speed by an extra 450.
ADAPt
13% · 3.23
ADAPtConvert Bonus Attack Damage to Ability Power. Gain 20% Ability Power.
Hold Very StillGain Guerrilla Warfare. Not moving causes you to turn Invisibile until you move. Exiting this Invisibility, causes your next attack to deal bonus magic damage.
Mind to Matter
8% · 3.33
Mind to MatterIncrease max Health by half of your Mana.
Stackosaurus Rex
7% · 3.00
Stackosaurus RexWhen you gain permanent Stacks of an Ability, gain 75% more!
Build-path · best next augments
Best partners (≥ 10 games)
#1
Rell
2.63 · 59g
#2
Xin Zhao
2.72 · 89g
#3
Evelynn
2.74 · 35g
#4
Taric
2.75 · 44g
#5
Ahri
2.77 · 64g
Top cc records
Anto355 · place 1
Shield of Molten Stone300Health100ArmorImmovable as the EarthIncrease your armor by 20%, and gain Block Chance based on your Armor.DragonheartInner FlameIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. Every 2 rounds, gain a Dragon Soul. If you already have every elemental soul and would gain another, an ancient power awakens within... When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.Mercury's Treads30Magic Resist30Move SpeedRadiant Virtue400Health35Armor35Magic ResistJudgementGain 30 Ultimate Haste.Guiding LightUpon casting your Ultimate you Transcend, increasing your Max Health by for 9 seconds. While Transcended, you and allies within 5000 range of you heal for () over the duration (0s).Rylai's Crystal Scepter60Ability Power350HealthRimefrostDamaging Abilities Slow enemies by 30% for 1 second.Lightning Rod500Health30Armor30Magic Resist20Ability HasteCall LightningEvery 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. If you are struck by the lightning, gain a Shield for 2 seconds.Fully AutomatedYour Autocast spells benefit from your Ability Haste. Call Lighting has a minimum cooldown of 5 seconds.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Frost WraithFrost WraithAutocast Root nearby enemies for 1.25 seconds every 6.5 seconds.Extendo-ArmExtendo-ArmAutocast fire a Blitzcrank hook every 12 seconds at a nearby enemy champion.Stats on Stats on Stats!Stats on Stats on Stats!Gain 9 %i:StatAnvil% Stat Anvils!Level AugmentsLevel AugmentsRemove an %i:Augment% Augment. Gain 2 random %i:AugmentLevel% Augment Levels.Light WardenLight WardenEvery few seconds, Autocast a warding light, Shielding yourself and allies it passes through before returning, repeating the effect.Gain Stat AnvilGain Stat AnvilGain a random %i:StatAnvil% Stat Anvil.
ToT Drizzel205 · place 1
Riftmaker60Ability Power350Health15Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.Lightning Rod500Health30Armor30Magic Resist20Ability HasteCall LightningEvery 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. If you are struck by the lightning, gain a Shield for 2 seconds.Fully AutomatedYour Autocast spells benefit from your Ability Haste. Call Lighting has a minimum cooldown of 5 seconds.Unending Despair350Health50Armor10Ability HasteAnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Fimbulwinter400Health1000Mana15Ability HasteAwe:Gain bonus Health based on Mana.Everlasting:Immobilizing or Slowing an enemy champion grants a Shield. The Shield is increased if more than one enemy is nearby.Protoplasm Harness600Health15Ability HasteLifeline(0s) Taking damage that would reduce your Health below 30% causes you to gain maximum Health for 5 seconds, then heal Health over the duration. While regenerating Health, you gain 15% increased Size, 10% Move Speed, and 25% Tenacity.Jak'Sho, The Protean350Health35Armor35Magic ResistVoidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Nesting DollNesting DollGain 4 additional Revives, and begin reviving yourself after you die. When you Revive Knockback enemies around you, and come back smaller with reduced max Health.Infernal ConduitInfernal ConduitYour Abilities apply an infinitely stacking Burn, dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns.FirefoxFirefoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage.Frost WraithFrost WraithAutocast Root nearby enemies for 1.25 seconds every 6.5 seconds.Gain an Augment slotGain an Augment slotUnlock your 5th %i:Augment% Augment Slot. In 4 rounds gain a %i:Augment% Silver Augment.Divine InterventionDivine InterventionShortly after combat starts, call a protective star. Upon its landing, you and nearby allies become Invulnerable for a few seconds. Then Autocast this every 25 seconds.
SC lankvan191 · place 2
Ionian Boots of Lucidity40Ability Haste45Move SpeedBlack Hole Gauntlet900Health25Ability HasteAccretionOn-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%.ACTIVE(0s)Dark StarSummon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds. Increases in size every 10 stacks.Rylai's Crystal Scepter60Ability Power350HealthRimefrostDamaging Abilities Slow enemies by 30% for 1 second.Lightning Rod500Health30Armor30Magic Resist20Ability HasteCall LightningEvery 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. If you are struck by the lightning, gain a Shield for 2 seconds.Fully AutomatedYour Autocast spells benefit from your Ability Haste. Call Lighting has a minimum cooldown of 5 seconds.Liandry's Anguish50Ability Power250HealthTormentDamaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Frozen Heart90Armor450Mana15Ability HasteWinter's CaressReduces the Attack Speed of nearby enemies.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Frost WraithFrost WraithAutocast Root nearby enemies for 1.25 seconds every 6.5 seconds.Quantum ComputingQuantum ComputingPeriodically Autocast a massive slash around you, dealing physical damage. Enemies hit by the outer edge are Slowed, take additional damage, and heal you.Level AugmentsLevel AugmentsRemove an %i:Augment% Augment. Gain 2 random %i:AugmentLevel% Augment Levels.Frozen MalletFrozen MalletDealing damage Slows enemies.Wild FireWild FireAutomatically cast Brand to an enemy champion within cr units. The bouncing fireball deals magic damage to the target (12 seconds cooldown). The fireball can bounce between you and enemy champions, up to several times.
16 LINES178 · place 3
Ionian Boots of Lucidity40Ability Haste45Move SpeedLightning Rod500Health30Armor30Magic Resist20Ability HasteCall LightningEvery 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. If you are struck by the lightning, gain a Shield for 2 seconds.Fully AutomatedYour Autocast spells benefit from your Ability Haste. Call Lighting has a minimum cooldown of 5 seconds.Runecarver80Ability Power20Ability HasteHelixMoving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready.Spiral OutOn Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage.Jak'Sho, The Protean350Health35Armor35Magic ResistVoidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.Abyssal Mask350Health50Magic Resist15Ability HasteUnmakeNearby enemy champions take 12% more magic damage.Unending Despair350Health50Armor10Ability HasteAnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Phenomenal EvilPhenomenal EvilPermanently gain 2 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power.Frost WraithFrost WraithAutocast Root nearby enemies for 1.25 seconds every 6.5 seconds.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.Lamb's RespiteLamb's RespiteGain 2 additional revives, and cuts the time needed to revive in half.ExecutionerExecutionerDeal 20% more damage to enemies below 50% health. Reset your basic abilities on takedown.Magical GirlMagical GirlEach round a star falls, picking it up transforms you into a powerful Magical Girl. As a Magical Girl, stars rain down around you and your enemies, dealing magic damage.
NissanJukeDriver167 · place 1
Randuin's Omen300Health75ArmorResilienceCritical Strikes deal 30% less damage to you.HumilitySlow nearby enemies.ACTIVE(0s)HumilityBriefly Slow nearby enemies by 70% for 2 seconds.Jak'Sho, The Protean350Health35Armor35Magic ResistVoidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.Void Staff65Ability PowerLightning Rod500Health30Armor30Magic Resist20Ability HasteCall LightningEvery 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. If you are struck by the lightning, gain a Shield for 2 seconds.Fully AutomatedYour Autocast spells benefit from your Ability Haste. Call Lighting has a minimum cooldown of 5 seconds.Force of Nature400Health50Magic ResistAbsorbTaking magic damage from enemy Champions grants a stack of Steadfast (max 10) for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks.DissipateWhile at 10 stacks of Steadfast, gain 50 Magic Resist and 14% increased Move Speed. One spell can add a new stack of Steadfast every 1 second.Eleisa's Miracle50Armor50Magic Resist25Ability HasteEnduring VitalityGain + 2.5% Heal and Shield Power per 100 Missing Health, up to 60%.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Craving For WealthCraving For WealthSacrifice 10% of your max health to Tahm Kench. Your total sacrifice will increase to -?% max health. Gain +%i:goldCoins% 1500 gold.Wild FireWild FireAutomatically cast Brand to an enemy champion within cr units. The bouncing fireball deals magic damage to the target (12 seconds cooldown). The fireball can bounce between you and enemy champions, up to several times.Abstain From PowerAbstain From PowerRestore 10% of of the health you've sacrificed to Tahm Kench. Gain 1 Silver Stat Anvil.Frost WraithFrost WraithAutocast Root nearby enemies for 1.25 seconds every 6.5 seconds.Gain an Augment slotGain an Augment slotUnlock your 5th %i:Augment% Augment Slot. In 4 rounds gain a %i:Augment% Silver Augment.Enchanted FlaskEnchanted FlaskGain a Spell Shield every 10 seconds.
Hall of fame · top players (≥ 10 games)
#1 AsolPlushWhen#PLUSH2.45 · 29g
Jak'Sho, The Protean350Health35Armor35Magic ResistVoidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.Void Staff65Ability PowerAnathema's Chains650Health20
Ability Haste
Vendetta:Take reduced damage against your Nemesis. They have reduced Tenacity while near you. Active can be cast at global range. "She swore to dedicate her life to his destruction..."
Active -
Vow:Choose a Nemesis (90s).
Abyssal Mask350Health50Magic Resist15Ability HasteUnmakeNearby enemy champions take 12% more magic damage.
Randuin's Omen300Health75ArmorResilienceCritical Strikes deal 30% less damage to you.HumilitySlow nearby enemies.ACTIVE(0s)HumilityBriefly Slow nearby enemies by 70% for 2 seconds.
Detonation Orb90Ability Power12Magic Penetration600Mana20Ability HasteThe BombAbility damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately.
From Beginning to EndFrom Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.Jeweled GauntletJeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.Hold Very StillHold Very StillGain Guerrilla Warfare. Not moving causes you to turn Invisibile until you move. Exiting this Invisibility, causes your next attack to deal bonus magic damage.Mind to MatterMind to MatterIncrease max Health by half of your Mana.ExecutionerExecutionerDeal 20% more damage to enemies below 50% health. Reset your basic abilities on takedown.DoomsayerDoomsayerHitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power.
#2 SFC BN1975#S F C2.55 · 11g
Sorcerer's Shoes20Magic Penetration55Move SpeedPyromancer's Cloak85Adaptive Force400Health15Ability HasteSpark(5s) Cooldown Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds.Cleansing Flame(0s) per champion Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. The size and strength of each Blaze scale the number unique Burn sources you have.Shadowflame90Ability Power10Magic PenetrationCinderbloomMagic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage.Void Staff65Ability PowerLiandry's Anguish50Ability Power250HealthTormentDamaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Rylai's Crystal Scepter60Ability Power350HealthRimefrostDamaging Abilities Slow enemies by 30% for 1 second.
Hold Very StillHold Very StillGain Guerrilla Warfare. Not moving causes you to turn Invisibile until you move. Exiting this Invisibility, causes your next attack to deal bonus magic damage.Jeweled GauntletJeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.Infernal ConduitInfernal ConduitYour Abilities apply an infinitely stacking Burn, dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns.Witchful ThinkingWitchful ThinkingGain %i:scaleAP% 180 Ability Power.Giant SlayerGiant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.From Beginning to End
#3 SirJosh1#EUW2.56 · 16g
Liandry's Anguish50Ability Power250HealthTormentDamaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Void Staff65Ability PowerRabadon's Deathcap65Ability PowerMagical OpusIncreases your total Ability Power by 30%.Pyromancer's Cloak85Adaptive Force400Health15Ability HasteSpark(5s) Cooldown Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds.Cleansing Flame(0s) per champion Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. The size and strength of each Blaze scale the number unique Burn sources you have.Rylai's Crystal Scepter60Ability Power350HealthRimefrostDamaging Abilities Slow enemies by 30% for 1 second.Sorcerer's Shoes20Magic Penetration55Move Speed
Big BrainBig BrainAt the start of each round, gain 4 Shield for every %i:scaleAP% 1 Ability Power.ADAPtADAPtConvert Bonus Attack Damage to Ability Power. Gain 20% Ability Power.Jeweled GauntletJeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.Phenomenal EvilPhenomenal EvilPermanently gain 2 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power.Ice ColdIce ColdYour Slowing effects reduce Move Speed by an extra
#4 maxima#2232.89 · 18g
Rylai's Crystal Scepter60Ability Power350HealthRimefrostDamaging Abilities Slow enemies by 30% for 1 second.Liandry's Anguish50Ability Power250HealthTormentDamaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.Rabadon's Deathcap65Ability PowerMagical OpusIncreases your total Ability Power by 30%.Mercury's Treads30Magic Resist30Move SpeedPlated Steelcaps25Armor30Move SpeedDemonic Embrace80Ability Power700HealthSinister PactGain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%.
Phenomenal EvilPhenomenal EvilPermanently gain 2 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power.Ice ColdIce ColdYour Slowing effects reduce Move Speed by an extra 450.Infernal ConduitInfernal ConduitYour Abilities apply an infinitely stacking Burn, dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns.Magic MissileMagic MissileDealing damage with an Ability fires 6 magic missiles, each dealing percent max Health true damage.Big BrainBig BrainAt the start of each round, gain 4
#5 I HATE BRAVERY#PICK2.91 · 34g
Jak'Sho, The Protean350Health35Armor35Magic ResistVoidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.Gluttonous Greaves45Move SpeedSlayGain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.Rod of Ages60Ability Power350Health300ManaTimelessAfter 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level.EternityTaking damage from champions restores 7% of premitigation damage as Mana. Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second.Abyssal Mask350Health50Magic Resist15Ability HasteUnmakeNearby enemy champions take 12% more magic damage.DragonheartInner FlameIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. Every 2 rounds, gain a Dragon Soul. If you already have every elemental soul and would gain another, an ancient power awakens within... When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.Liandry's Anguish50Ability Power250HealthTormentDamaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Jeweled GauntletJeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.DoomsayerDoomsayerHitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power.Phenomenal EvilPhenomenal EvilPermanently gain 2 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power.Hold Very StillHold Very StillGain Guerrilla Warfare. Not moving causes you to turn Invisibile until you move. Exiting this Invisibility, causes your next attack to deal bonus magic damage.Infernal ConduitInfernal ConduitYour Abilities apply an infinitely stacking Burn, dealing magic damage over time. Your Burn effects reduce your basic Ability Cooldowns.
From Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.
450.
DoomsayerDoomsayerHitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power.
Shield for every %i:scaleAP%
1
Ability Power.
Hold Very StillHold Very StillGain Guerrilla Warfare. Not moving causes you to turn Invisibile until you move. Exiting this Invisibility, causes your next attack to deal bonus magic damage.
From Beginning to EndFrom Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.