number = average placement (lower is better) · g = games
mined from 1390 podium builds (top ≤ 2) · % = presence in winning builds
Core items
Infinity Edge
85% · 3.44 · 3539g
Infinity Edge75Attack Damage
Blade of The Ruined King
49% · 3.36 · 1979g
Blade of The Ruined King30Attack DamageMist's EdgeAttacks apply an additional enemy current Health physical damage On-Hit.Clawing Shadows(0s) Attacking a champion 3 times Slows them.
Flex / situational
Hamstringer
38% · 3.17 · 1311g
Hamstringer45Attack DamageScourOn Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.
Berserker's Greaves
36% · 3.99 · 2519g
Berserker's Greaves55Move Speed
Bloodthirster
34% · 3.15 · 1236g
Bloodthirster70Attack DamageIchorshieldConvert excess healing from your Life Steal to a Shield.
Mortal Reminder
27% · 3.07 · 935g
Mortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Sword of the Divine
25% · 3.26 · 945g
Sword of the Divine110Adaptive ForceExcoriateEach Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.
Reaper's Toll
23% · 3.35 · 881g
Reaper's Toll40Adaptive ForceSowIncrease your Attack Speed from all sources by 15%.ReapOn-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%.
Galeforce
22% · 3.28 · 842g
Galeforce65Attack DamageCloudburst IIDash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
Flex augments
Prismatic
Dual Wield
25% · 3.31
Dual WieldWhen you Attack, fire a bolt that deals 40% damage and applies your {{ Item_Keyword_OnHit }} effects at 40% effectiveness. Gain 45% total Attack Speed.
Mystic Punch
25% · 3.04
Mystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.
Symphony of War
18% · 3.19
Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.
Fan the Hammer
13% · 3.08
Fan the HammerWhen you Attack, fire 5 bolts that each deal physical damage and applies your {{ Item_Keyword_OnHit }}.
Clown College
11% · 3.02
Clown CollegeGain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.
Tap Dancer
9% · 3.41
Tap DancerYour Attacks grant you 18 Move Speed {{ Item_Keyword_OnHit }}. Gain Attack Speed equal to 10% of your Move Speed.
Gold
Lightning Strikes
17% · 3.50
Lightning StrikesGain 30% total Attack Speed. At 3.5 Attacks per second, deal additional magic damage {{ Item_Keyword_OnHit }}.
Twice Thrice
9% · 3.35
Twice ThriceEvery 3 attacks, your {{ Item_Keyword_OnHit }} effects trigger a second time.
Firebrand
9% · 3.34
FirebrandYour Attacks apply an infinitely stacking Burn {{ Item_Keyword_OnHit }}, dealing damage over time.
Outlaw's Grit
7% · 3.44
Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.
Double Tap
7% · 2.96
Double TapBasic attacks that critical strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance.
Shrink Ray
7% · 3.48
Shrink RayYour Attacks reduce the target's damage and size by 40% {{ Item_Keyword_OnHit }}.
Silver
Deft
14% · 3.40
DeftGain %i:scaleAS% 150% Attack Speed.
escAPADe
8% · 3.16
escAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.
Goredrink
8% · 3.30
GoredrinkGain 25% Omnivamp.
Numb to Pain
7% · 3.25
Numb to Pain60% of damage you take instead happens over 6 seconds (40% for ranged champions).
Typhoon
4% · 3.55
TyphoonYour Attacks fire a bolt at an additional target dealing reduced damage and applying {{ Item_Keyword_OnHit }} effects.
Contract Killer
4% · 3.39
Contract KillerEach round, mark an opposing champion. That champion takes 15% extra damage and grants an +%i:goldCoins%300 gold when killed.
Build-path · best next augments
Best partners (≥ 10 games)
#1
Sona
2.80 · 51g
#2
Quinn
2.91 · 23g
#3
Galio
2.92 · 74g
#4
Cho'Gath
2.95 · 79g
#5
Zilean
2.95 · 22g
Top damage records
Ròsìe316,502 · place 1
Infinity Edge75Attack DamageSword of the Divine110Adaptive ForceExcoriateEach Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.DragonheartInner FlameIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. Every 2 rounds, gain a Dragon Soul. If you already have every elemental soul and would gain another, an ancient power awakens within... When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.Yun Tal Wildarrows45Attack DamagePractice Makes LethalOn-Attack, gain Critical Strike Chance permanently up to 25%.FlurryOn-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.Rite Of Ruin50Ability Power15Ability HasteWrath and RuinOn spell cast, gain 2.5% Critical Strike Chance for 6 seconds, stacking up to 20%.Salvage the WreckageYour spells have a chance equal to your Critical Strike Chance to grant you or your targeted ally a shield for for 3s.Lord Dominik's Regards30Attack DamageArcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Defensive ManeuversDefensive ManeuversGain the Defensive Maneuvers Summoner Spell. Defensive Maneuvers Casts both Summoner Barrier and Heal on your team.Fan the HammerFan the HammerWhen you Attack, fire 5 bolts that each deal physical damage and applies your {{ Item_Keyword_OnHit }}.FirebrandFirebrandYour Attacks apply an infinitely stacking Burn {{ Item_Keyword_OnHit }}, dealing damage over time.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.
jam227,371 · place 2
Goredrinker55Attack Damage400Health20Ability HasteActive -Thirsting Slash:Deal damage to nearby enemies. Restore Health for each champion hit.Guinsoo's Rageblade20Attack Damage25Ability PowerSeething StrikeBasic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.Blade of The Ruined King30Attack DamageMist's EdgeAttacks apply an additional enemy current Health physical damage On-Hit.Clawing Shadows(0s) Attacking a champion 3 times Slows them.Wit's End45Magic ResistFray:Attacks apply magic damage On-Hit and grant Move Speed.Reaper's Toll40Adaptive ForceSowIncrease your Attack Speed from all sources by 15%.ReapOn-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%.Hamstringer45Attack DamageScourOn Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Dual WieldDual WieldWhen you Attack, fire a bolt that deals 40% damage and applies your {{ Item_Keyword_OnHit }} effects at 40% effectiveness. Gain 45% total Attack Speed.FirebrandFirebrandYour Attacks apply an infinitely stacking Burn {{ Item_Keyword_OnHit }}, dealing damage over time.Symphony of WarSymphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.Gain an Augment slotGain an Augment slotUnlock your 5th %i:Augment% Augment Slot. In 4 rounds gain a %i:Augment% Silver Augment.Twice ThriceTwice ThriceEvery 3 attacks, your {{ Item_Keyword_OnHit }} effects trigger a second time.DeftDeftGain %i:scaleAS% 150% Attack Speed.
SumisоDeGóticas199,934 · place 1
Infinity Edge75Attack DamageForce Of Entropy900Health30Ability HasteAtrophyWhen you Immobilizing a target roll your Critical Chance to increase their duration by 0.25 +33% seconds.Reaper's Toll40Adaptive ForceSowIncrease your Attack Speed from all sources by 15%.ReapOn-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%.Spirit Visage300Health40Magic Resist10Ability HasteBoundless VitalityIncreases all Healing and Shielding effectiveness on you by 30%.Blade of The Ruined King30Attack DamageMist's EdgeAttacks apply an additional enemy current Health physical damage On-Hit.Clawing Shadows(0s) Attacking a champion 3 times Slows them.Rite Of Ruin50Ability Power15Ability HasteWrath and RuinOn spell cast, gain 2.5% Critical Strike Chance for 6 seconds, stacking up to 20%.Salvage the WreckageYour spells have a chance equal to your Critical Strike Chance to grant you or your targeted ally a shield for for 3s.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
VulnerabilityVulnerabilityYour Item and damage over time effects can Critically Strike. Gain %i:scaleCrit% 25% Crit chance.Mystic PunchMystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.VanishVanishGain the Vanish Summoner Spell. Vanish turns you Invisible.DashingDashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.Gain an Augment slotGain an Augment slotUnlock your 5th %i:Augment% Augment Slot. In 4 rounds gain a %i:Augment% Silver Augment.Replace AugmentReplace AugmentReplace one of your %i:Augment% Augments with an Augment 1%i:AugmentLevel% tier higher.
Pekeee194,102 · place 1
Berserker's Greaves55Move SpeedReverberation35Armor35Magic ResistReverberateAt combat start gain 50 max Health per 10% bonus Attack Speed.ResonateAttacks deal magic damage On-Hit.RumbleImmobilizing or Grounding an enemy champion applies On-Hit effects 3 times.Blade of The Ruined King30Attack DamageMist's EdgeAttacks apply an additional enemy current Health physical damage On-Hit.Clawing Shadows(0s) Attacking a champion 3 times Slows them.Infinity Edge75Attack DamageLord Dominik's Regards30Attack DamageBloodthirster70Attack DamageIchorshieldConvert excess healing from your Life Steal to a Shield.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Quest: Mad HatterQuest: Mad HatterRequirement: Wear 10 hats at the end of combat. Reward: Gain Adaptive Force, Armor, Magic Resist, Tenacity, and Movement Speed per hat.Tank EngineTank EngineGain increased size and percent bonus Health per takedown.Fan the HammerFan the HammerWhen you Attack, fire 5 bolts that each deal physical damage and applies your {{ Item_Keyword_OnHit }}.Mystic PunchMystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.Gain Stat AnvilGain Stat AnvilGain a random %i:StatAnvil% Stat Anvil.
Pitasin184,517 · place 1
ShardbladeFulmination55Attack DamagePolarityOn Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize.DynamoEnergized Attacks deal an additional magic damage based on the Target's Current Health.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Stats on Stats!Stats on Stats!Gain 8 %i:StatAnvil% Stat Anvils!Compulsion For WealthCompulsion For WealthSacrifice 15% of your max health to Tahm Kench. Your total sacrifice will increase to -?% max health. Gain +%i:goldCoins% 2500 gold.Mystic PunchMystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.Abstain From RiskAbstain From RiskRestore 10% of of the health you've sacrificed to Tahm Kench. Instantly gain a %i:Augment% Silver Augment.GoredrinkGoredrinkGain 25% Omnivamp.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.
Hall of fame · top players (≥ 5 games)
#1 grage#70262.18 · 11g
Rite Of Ruin50Ability Power15Ability HasteWrath and RuinOn spell cast, gain 2.5% Critical Strike Chance for 6 seconds, stacking up to 20%.Salvage the WreckageYour spells have a chance equal to your Critical Strike Chance to grant you or your targeted ally a shield for for 3s.Jak'Sho, The Protean350Health35Armor35Magic ResistVoidborn ResilienceAfter
5
seconds of champion combat, increase your bonus Armor and Magic Resist by
40%
until end of combat.
Infinity Edge75Attack Damage
Lord Dominik's Regards30Attack Damage
Berserker's Greaves55Move Speed
Galeforce65Attack DamageCloudburst IIDash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
Outlaw's GritOutlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.Mystic PunchMystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.Protein ShakeProtein ShakeGain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.Serve Beyond DeathServe Beyond DeathThe first time you would die each round, instead return to full Health, decaying over time. Taking down an enemy champion while your Health is decaying stops the decay.Clown CollegeClown CollegeGain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.Dual WieldDual WieldWhen you Attack, fire a bolt that deals 40% damage and applies your {{ Item_Keyword_OnHit }} effects at 40% effectiveness. Gain 45% total Attack Speed.
#2 gatitas al dm#xdd2.45 · 11g
Rite Of Ruin50Ability Power15Ability HasteWrath and RuinOn spell cast, gain 2.5% Critical Strike Chance for 6 seconds, stacking up to 20%.Salvage the WreckageYour spells have a chance equal to your Critical Strike Chance to grant you or your targeted ally a shield for for 3s.Jak'Sho, The Protean350Health35Armor35Magic ResistVoidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.Sword of the Divine110Adaptive ForceExcoriateEach Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.Hamstringer45Attack DamageScourOn Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.Infinity Edge75Attack DamageMoonflair Spellblade85Ability Power400HealthRelentlessWhen you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks. When you Attack, reduce your non-Dash and Blink Abilities Ability Cooldowns by 0.5 seconds.
Shrink RayShrink RayYour Attacks reduce the target's damage and size by 40% {{ Item_Keyword_OnHit }}.Final FormFinal FormCasting your ultimate ability empowers you for 5 seconds, causing you to gain a shield based on your maximum health, omnivamp, and 30% bonus movement speed for the duration (20 seconds cooldown).Numb to PainNumb to Pain60% of damage you take instead happens over 6 seconds (40% for ranged champions).Mystic PunchMystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.Twice Thrice
#3 VolunaV#EUW2.50 · 6g
Infinity Edge75Attack DamageReaper's Toll40Adaptive ForceSowIncrease your Attack Speed from all sources by 15%.ReapOn-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%.Hamstringer45Attack DamageScourOn Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.DragonheartInner FlameIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. Every 2 rounds, gain a Dragon Soul. If you already have every elemental soul and would gain another, an ancient power awakens within... When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.Fulmination55Attack DamagePolarityOn Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize.DynamoEnergized Attacks deal an additional magic damage based on the Target's Current Health.Sword of the Divine110Adaptive ForceExcoriateEach Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.
Lightning StrikesLightning StrikesGain 30% total Attack Speed. At 3.5 Attacks per second, deal additional magic damage {{ Item_Keyword_OnHit }}.Fan the HammerFan the HammerWhen you Attack, fire 5 bolts that each deal physical damage and applies your {{ Item_Keyword_OnHit }}.Infernal SoulInfernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.Hextech SoulHextech SoulGrants the Hextech Dragon Soul, or a different Dragon Soul if you already have it.Gamba AnvilGamba AnvilGain +%i:goldCoins%1000 gold and reduce the price of all anvils. Prismatic Anvils: -%i:goldCoins%2000
#4 i have seen u#64482.78 · 9g
Rite Of Ruin50Ability Power15Ability HasteWrath and RuinOn spell cast, gain 2.5% Critical Strike Chance for 6 seconds, stacking up to 20%.Salvage the WreckageYour spells have a chance equal to your Critical Strike Chance to grant you or your targeted ally a shield for for 3s.Death's Dance60Attack Damage10Ability Haste45ArmorIgnore PainDamage taken is dealt to you over time instead.DefyChampion takedowns cleanseIgnore Pain'sremaining damage pool and restore Health over time.Berserker's Greaves55Move SpeedMortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.Reverberation35Armor35Magic ResistReverberateAt combat start gain 50 max Health per 10% bonus Attack Speed.ResonateAttacks deal magic damage On-Hit.RumbleImmobilizing or Grounding an enemy champion applies On-Hit effects 3 times.Force Of Entropy900Health30Ability HasteAtrophyWhen you Immobilizing a target roll your Critical Chance to increase their duration by 0.25 +33% seconds.
Mystic PunchMystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.Protein ShakeProtein ShakeGain 25% (+ 35% per 100 bonus armor) (+ 35% per 100 bonus magic resistance) heal and shield power.Tap DancerTap DancerYour Attacks grant you 18 Move Speed {{ Item_Keyword_OnHit }}. Gain Attack Speed equal to 10% of your Move Speed.Escape PlanEscape PlanUpon dropping below 35% health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75
#5 seal3#m9wd2.91 · 11g
Blade of The Ruined King30Attack DamageMist's EdgeAttacks apply an additional enemy current Health physical damage On-Hit.Clawing Shadows(0s) Attacking a champion 3 times Slows them.Infinity Edge75Attack DamageMortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.Berserker's Greaves55Move SpeedKraken Slayer50Attack DamageBring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.Bloodthirster70Attack DamageIchorshieldConvert excess healing from your Life Steal to a Shield.
Dual WieldDual WieldWhen you Attack, fire a bolt that deals 40% damage and applies your {{ Item_Keyword_OnHit }} effects at 40% effectiveness. Gain 45% total Attack Speed.Mystic PunchMystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.Twice ThriceTwice ThriceEvery 3 attacks, your {{ Item_Keyword_OnHit }} effects trigger a second time.DeftDeftGain %i:scaleAS% 150% Attack Speed.TyphoonTyphoonYour Attacks fire a bolt at an additional target dealing reduced damage and applying {{ Item_Keyword_OnHit }} effects.
Twice ThriceEvery 3 attacks, your {{ Item_Keyword_OnHit }} effects trigger a second time.
Critical HealingCritical HealingYour Heals and Shields can Critically Strike for an addtional ?. Gain %i:scaleCrit% 25% Crit Chance.
gold Legendary Anvils: -%i:goldCoins%
750
gold Stat Anvils: -%i:goldCoins%
300
gold Items acquired from anvils resell for -%i:goldCoins%
500
gold less.
Giant SlayerGiant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
seconds cooldown). These effects all decay over
5
seconds.
GoredrinkGoredrinkGain 25% Omnivamp.
Shadow RunnerShadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.