number = average placement (lower is better) · g = games
mined from 1092 podium builds (top ≤ 2) · % = presence in winning builds
Core items
Infinity Edge
71% · 3.25 · 2014g
Infinity Edge75Attack Damage
Blade of The Ruined King
42% · 3.28 · 1206g
Blade of The Ruined King30Attack DamageMist's EdgeAttacks apply an additional enemy current Health physical damage On-Hit.Clawing Shadows(0s) Attacking a champion 3 times Slows them.
Flex / situational
Hamstringer
37% · 3.08 · 899g
Hamstringer45Attack DamageScourOn Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.
Berserker's Greaves
34% · 4.10 · 1917g
Berserker's Greaves55Move Speed
Mortal Reminder
33% · 2.94 · 771g
Mortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Reaper's Toll
32% · 3.24 · 860g
Reaper's Toll40Adaptive ForceSowIncrease your Attack Speed from all sources by 15%.ReapOn-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%.
The Collector
31% · 3.55 · 1055g
The Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.
Galeforce
21% · 3.31 · 619g
Galeforce65Attack DamageCloudburst IIDash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
Kraken Slayer
20% · 3.56 · 702g
Kraken Slayer50Attack DamageBring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.
Sword of the Divine
20% · 3.08 · 505g
Sword of the Divine110Adaptive ForceExcoriateEach Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.
Lord Dominik's Regards
19% · 3.07 · 497g
Lord Dominik's Regards30Attack Damage
Guinsoo's Rageblade
18% · 3.36 · 545g
Guinsoo's Rageblade20Attack Damage25Ability PowerSeething StrikeBasic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.
Core augments
Dual Wield
34% · 3.03
Dual WieldWhen you Attack, fire a bolt that deals 40% damage and applies your {{ Item_Keyword_OnHit }} effects at 40% effectiveness. Gain 45% total Attack Speed.
Flex augments
Prismatic
Fan the Hammer
19% · 3.12
Fan the HammerWhen you Attack, fire 5 bolts that each deal physical damage and applies your {{ Item_Keyword_OnHit }}.
Tap Dancer
17% · 3.34
Tap DancerYour Attacks grant you 18 Move Speed {{ Item_Keyword_OnHit }}. Gain Attack Speed equal to 10% of your Move Speed.
Symphony of War
14% · 3.17
Symphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.
Scopiest Weapons
9% · 3.41
Scopiest WeaponsGain 450 Attack Range, reduced to 350 if you are Ranged.
Giant Slayer
8% · 3.07
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
Draw Your Sword
7% · 3.53
Draw Your SwordYou are now melee. Gain Attack Damage, Health, Attack Speed, Lifesteal, and Move Speed based on how much Attack Range you lost.
Gold
Critical Rhythm
24% · 3.38
Critical RhythmYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to several times. Additionally, gain 25% critical strike chance.
Lightning Strikes
22% · 3.42
Lightning StrikesGain 30% total Attack Speed. At 3.5 Attacks per second, deal additional magic damage {{ Item_Keyword_OnHit }}.
Firebrand
16% · 3.06
FirebrandYour Attacks apply an infinitely stacking Burn {{ Item_Keyword_OnHit }}, dealing damage over time.
Twice Thrice
12% · 3.53
Twice ThriceEvery 3 attacks, your {{ Item_Keyword_OnHit }} effects trigger a second time.
Outlaw's Grit
7% · 3.57
Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.
Deathtouch
7% · 3.68
DeathtouchAttacking enemy champions grants permanent Cursed Power and deal additional magic damage based on your Cursed Power.
Silver
Deft
13% · 3.45
DeftGain %i:scaleAS% 150% Attack Speed.
Upgrade Collector
10% · 3.20
Upgrade CollectorGain 250 gold on taking this augment. Upgrades The Collector, empowering Death to have its execution threshold increased by 1% each time you kill an enemy champion, capped at a threshold of 15% of the target's maximum health, and Taxes to generate higher gold from kills.
TyphoonYour Attacks fire a bolt at an additional target dealing reduced damage and applying {{ Item_Keyword_OnHit }} effects.
Shadow Runner
8% · 3.39
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
escAPADe
4% · 3.20
escAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.
Build-path · best next augments
Best partners (≥ 10 games)
#1
Nunu & Willump
2.48 · 25g
#2
Renata Glasc
2.73 · 37g
#3
Ambessa
2.74 · 23g
#4
Maokai
2.75 · 40g
#5
Rell
2.86 · 36g
Top damage records
Lucid242,438 · place 2
Sword of the Divine110Adaptive ForceExcoriateEach Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.Hamstringer45Attack DamageScourOn Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.Blade of The Ruined King30Attack DamageMist's EdgeAttacks apply an additional enemy current Health physical damage On-Hit.Clawing Shadows(0s) Attacking a champion 3 times Slows them.Infinity Edge75Attack DamageTerminus30Attack DamageShadowAttacks deal 30 bonus magic damage On-Hit.JuxtapositionAlternate between Light and Dark Attacks against champions: Light Attacks grant Armor and Magic Resist for 5s. Dark Attacks grant 8% Armor Penetration and Magic Penetration for 5s.Reaper's Toll40Adaptive ForceSowIncrease your Attack Speed from all sources by 15%.ReapOn-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
DeftDeftGain %i:scaleAS% 150% Attack Speed.Tap DancerTap DancerYour Attacks grant you 18 Move Speed {{ Item_Keyword_OnHit }}. Gain Attack Speed equal to 10% of your Move Speed.Level AugmentsLevel AugmentsRemove an %i:Augment% Augment. Gain 2 random %i:AugmentLevel% Augment Levels.Fan the HammerFan the HammerWhen you Attack, fire 5 bolts that each deal physical damage and applies your {{ Item_Keyword_OnHit }}.Light 'em Up!Light 'em Up!Every 4th Attack deals additional magic damage {{ Item_Keyword_OnHit }}.
Arracheur2naines227,429 · place 1
Guinsoo's Rageblade20Attack Damage25Ability PowerSeething StrikeBasic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.Gambler's Blade40Ability HasteMoney In The BankYour Attacks and Abilities have a 12% chance to bank between 30 and 245 Gold when they hit an enemy. On Round Win, cash out. On Round Lose, lose 25% of your bank.Lord Dominik's Regards30Attack DamageInfinity Edge75Attack DamageDarksteel Talons55ArmorGashAttacks apply true damage on hit.Blade of The Ruined King30Attack DamageMist's EdgeAttacks apply an additional enemy current Health physical damage On-Hit.Clawing Shadows(0s) Attacking a champion 3 times Slows them.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
DeathtouchDeathtouchAttacking enemy champions grants permanent Cursed Power and deal additional magic damage based on your Cursed Power.TyphoonTyphoonYour Attacks fire a bolt at an additional target dealing reduced damage and applying {{ Item_Keyword_OnHit }} effects.Giant SlayerGiant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.FirebrandFirebrandYour Attacks apply an infinitely stacking Burn {{ Item_Keyword_OnHit }}, dealing damage over time.Level AugmentsLevel AugmentsRemove an %i:Augment% Augment. Gain 2 random %i:AugmentLevel% Augment Levels.Critical RhythmCritical RhythmYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to several times. Additionally, gain 25% critical strike chance.
INT qLibali216,962 · place 1
Voltaic Cyclosword50Attack Damage18Lethality20Ability HasteGalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.Fulmination55Attack DamagePolarityOn Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize.DynamoEnergized Attacks deal an additional magic damage based on the Target's Current Health.Rapid FirecannonEnergizedMoving and Attacking generates an Energized Attack.SharpshooterYour Energized Attack applies 200 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range. Energized stacks twice as fast in Arena.Stormrazor50Attack DamageEnergizedMoving and Attacking generates an Energized Attack.BoltYour Energized Attack applies bonus magic damage and grants 45% Move Speed for 2s. Energized stacks twice as fast in Arena.Runecarver80Ability Power20Ability HasteHelixMoving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready.Spiral OutOn Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage.Perplexity60Ability PowerGiant SlayerDeal up to 15% bonus damage against champions with greater max Health than you. Max damage increase reached when Health difference is greater than 2500.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Lightning StrikesLightning StrikesGain 30% total Attack Speed. At 3.5 Attacks per second, deal additional magic damage {{ Item_Keyword_OnHit }}.Critical RhythmCritical RhythmYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to several times. Additionally, gain 25% critical strike chance.Gain an Augment slotGain an Augment slotUnlock your 5th %i:Augment% Augment Slot. In 4 rounds gain a %i:Augment% Silver Augment.Wolf's FrenzyWolf's FrenzyLose your innate revive. Increase your Health by 10%. If you deal damage that would leave a champion below below 10% maximum health, execute them.Mystic PunchMystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.FirebrandFirebrandYour Attacks apply an infinitely stacking Burn {{ Item_Keyword_OnHit }}, dealing damage over time.
xtm hyperion194,413 · place 2
Berserker's Greaves55Move SpeedHamstringer45Attack DamageScourOn Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.Sword of the Divine110Adaptive ForceExcoriateEach Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.Blade of The Ruined King30Attack DamageMist's EdgeAttacks apply an additional enemy current Health physical damage On-Hit.Clawing Shadows(0s) Attacking a champion 3 times Slows them.Wit's End45Magic ResistFray:Attacks apply magic damage On-Hit and grant Move Speed.Infinity Edge75Attack DamageArcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Double TapDouble TapBasic attacks that critical strike apply on-hit effects an additional time. Additionally, gain 25% critical strike chance.Critical RhythmCritical RhythmYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to several times. Additionally, gain 25% critical strike chance.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.FirebrandFirebrandYour Attacks apply an infinitely stacking Burn {{ Item_Keyword_OnHit }}, dealing damage over time.Unstable TransmutationUnstable TransmutationAt the start of each round, this augment transforms into a random augment, either without levels or at its max level.
Snoow193,585 · place 1
Lord Dominik's Regards30Attack DamageDragonheartInner FlameIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. Every 2 rounds, gain a Dragon Soul. If you already have every elemental soul and would gain another, an ancient power awakens within... When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.The Golden Spatula90Attack Damage125Ability Power250Health30Armor30Magic Resist250Mana20Ability HasteDoing SomethingYou are permanently On Fire! "It must do something... Declined, it does EVERYTHING"Infinity Edge75Attack DamageGuinsoo's Rageblade20Attack Damage25Ability PowerSeething StrikeBasic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.Blade of The Ruined King30Attack DamageMist's EdgeAttacks apply an additional enemy current Health physical damage On-Hit.Clawing Shadows(0s) Attacking a champion 3 times Slows them.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Growth SpurtGrowth SpurtReplaces Flee with Growth Spurt. Growth Spurt: Growth SpurtFrom Beginning to EndFrom Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.Fan the HammerFan the HammerWhen you Attack, fire 5 bolts that each deal physical damage and applies your {{ Item_Keyword_OnHit }}.Level AugmentsLevel AugmentsRemove an %i:Augment% Augment. Gain 2 random %i:AugmentLevel% Augment Levels.Augmented PowerAugmented PowerIncrease the damage done by your augments and items by ?.Giant SlayerGiant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
Hall of fame · top players (≥ 5 games)
#1 soyal#EUW2.75 · 16g
Infinity Edge75Attack DamageRunaan's HurricaneWind's FuryWhen Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike. Item is for Ranged champions only.Mortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to
80%
Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Berserker's Greaves55Move Speed
Serpent's Fang55Attack Damage19LethalityShield ReaverDealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them. Item performance differs for melee and ranged users.
Guardian Angel55Attack Damage45ArmorSaving Grace:Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of stasis. This effect has a one round cooldown.
Shrink RayShrink RayYour Attacks reduce the target's damage and size by 40% {{ Item_Keyword_OnHit }}.Dual WieldDual WieldWhen you Attack, fire a bolt that deals 40% damage and applies your {{ Item_Keyword_OnHit }} effects at 40% effectiveness. Gain 45% total Attack Speed.Glass CannonGlass CannonYou gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to a percentage of all of the damage you deal pre-mitigation.Critical RhythmCritical RhythmYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to several times. Additionally, gain 25% critical strike chance.FirebrandFirebrandYour Attacks apply an infinitely stacking Burn {{ Item_Keyword_OnHit }}, dealing damage over time.DeftDeftGain %i:scaleAS% 150% Attack Speed.
#2 myove4ka#EUW2.80 · 5g
Reaper's Toll40Adaptive ForceSowIncrease your Attack Speed from all sources by 15%.ReapOn-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%.Berserker's Greaves55Move SpeedPhantom DancerSpectral WaltzBecome Ghosted.Runaan's HurricaneWind's FuryWhen Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike. Item is for Ranged champions only.Infinity Edge75Attack DamageYun Tal Wildarrows45Attack DamagePractice Makes LethalOn-Attack, gain Critical Strike Chance permanently up to 25%.FlurryOn-Attacking an enemy champion, gain 30% Attack Speed for 6 seconds (30 second cooldown). Attacks reduce this cooldown by 1 second, increased to 2 seconds for Critical Strikes.
FirebrandFirebrandYour Attacks apply an infinitely stacking Burn {{ Item_Keyword_OnHit }}, dealing damage over time.Jeweled GauntletJeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.It's CriticalIt's CriticalGain %i:scaleCrit% 100% Crit chance.Symphony of WarSymphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.Aim for the HeadAim for the HeadYour Critical Strike Chance is capped at 50%. Convert 100% of Critical Strike Chance above 50% into Critical Strike Damage. Gain 25% Critical Strike Chance and 25%
#3 Arrow Or Hunt#arrow3.29 · 7g
Infinity Edge75Attack DamageMortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.Runaan's HurricaneWind's FuryWhen Attacking, bolts are fired at up to 2 enemies near the target. Bolts apply On-Hit effects and can Critically Strike. Item is for Ranged champions only.Guinsoo's Rageblade20Attack Damage25Ability PowerSeething StrikeBasic attacks grant 8% Attack Speed, stacking up to 4 times for a maximum of Attack Speed. While fully stacked, every third Attack applies your On-Hit effects twice.Reaper's Toll40Adaptive ForceSowIncrease your Attack Speed from all sources by 15%.ReapOn-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%.Blade of The Ruined King30Attack DamageMist's EdgeAttacks apply an additional enemy current Health physical damage On-Hit.Clawing Shadows(0s) Attacking a champion 3 times Slows them.
Twice ThriceTwice ThriceEvery 3 attacks, your {{ Item_Keyword_OnHit }} effects trigger a second time.Critical RhythmCritical RhythmYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to several times. Additionally, gain 25% critical strike chance.escAPADeescAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.Fan the HammerFan the HammerWhen you Attack, fire 5 bolts that each deal physical damage and applies your {{ Item_Keyword_OnHit }}.Upgrade CollectorUpgrade Collector
#4 Zygene#EUW3.57 · 7g
Infinity Edge75Attack DamageBerserker's Greaves55Move SpeedKraken Slayer50Attack DamageBring It DownEvery third Attack deals bonus physical damage On-Hit, increased based on their missing Health.Flesheater70Adaptive Force500Health20Ability HasteHack the MeatDealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability.CannibalizeOn Champion Takedown, steal 10% of their stats and size for the rest of the round.Fulmination55Attack DamagePolarityOn Attack, if the target is different from the target you most recently triggered an Energized Attack on, ready Energize.DynamoEnergized Attacks deal an additional magic damage based on the Target's Current Health.Mortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Dual WieldDual WieldWhen you Attack, fire a bolt that deals 40% damage and applies your {{ Item_Keyword_OnHit }} effects at 40% effectiveness. Gain 45% total Attack Speed.FirebrandFirebrandYour Attacks apply an infinitely stacking Burn {{ Item_Keyword_OnHit }}, dealing damage over time.DeathtouchDeathtouchAttacking enemy champions grants permanent Cursed Power and deal additional magic damage based on your Cursed Power.Critical RhythmCritical RhythmYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to several times. Additionally, gain 25% critical strike chance.Escape Plan
#5 Lulu only#ROLL3.60 · 5g
Blade of The Ruined King30Attack DamageMist's EdgeAttacks apply an additional enemy current Health physical damage On-Hit.Clawing Shadows(0s) Attacking a champion 3 times Slows them.Infinity Edge75Attack DamageMortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.Hamstringer45Attack DamageScourOn Critical Strike: Apply a bleed, dealing 25% of the damage done + physical damage on hit over 2 seconds. This effect stacks any number of times. Apply a 7% Slow for 2 seconds. This effect stacks up to 35%.Reaper's Toll40Adaptive ForceSowIncrease your Attack Speed from all sources by 15%.ReapOn-Hit, deal max Health true damage, and reduce their Max Health by the damage dealt for the rest of the round. Consecutive hits against the same enemy increase this amount by 0.1%.Berserker's Greaves55Move Speed
Dual WieldDual WieldWhen you Attack, fire a bolt that deals 40% damage and applies your {{ Item_Keyword_OnHit }} effects at 40% effectiveness. Gain 45% total Attack Speed.Shrink RayShrink RayYour Attacks reduce the target's damage and size by 40% {{ Item_Keyword_OnHit }}.escAPADeescAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.Heavy HitterHeavy HitterYour Attacks deal additional physical damage equal to 7% of your max Health.Upgrade CollectorUpgrade CollectorGain
Critical Strike Damage.
Critical RhythmCritical RhythmYour critical strikes grant you 6% bonus attack speed for 6 seconds, stacking up to several times. Additionally, gain 25% critical strike chance.
Gain
250
gold on taking this augment. Upgrades The Collector, empowering Death to have its execution threshold increased by
1%
each time you kill an enemy champion, capped at a threshold of
15%
of the target's maximum health, and Taxes to generate higher gold from kills.
TyphoonTyphoonYour Attacks fire a bolt at an additional target dealing reduced damage and applying {{ Item_Keyword_OnHit }} effects.
Escape PlanUpon dropping below 35% health, gain a shield for 65% of your maximum health, 150% bonus movement speed, and reduced size (75 seconds cooldown). These effects all decay over 5 seconds.
Serve Beyond DeathServe Beyond DeathThe first time you would die each round, instead return to full Health, decaying over time. Taking down an enemy champion while your Health is decaying stops the decay.
250
gold on taking this augment. Upgrades The Collector, empowering Death to have its execution threshold increased by
1%
each time you kill an enemy champion, capped at a threshold of
15%
of the target's maximum health, and Taxes to generate higher gold from kills.
DonationDonationGain 1750 gold upon acquiring this augment.