number = average placement (lower is better) · g = games
mined from 928 podium builds (top ≤ 2) · % = presence in winning builds
Core items
Voltaic Cyclosword
57% · 3.49 · 1594g
Voltaic Cyclosword50Attack Damage18Lethality20Ability HasteGalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.
Hellfire Hatchet
52% · 3.36 · 1368g
Hellfire Hatchet35Attack Damage12LethalityChar(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health difference
Serylda's Grudge
45% · 3.15 · 1029g
Serylda's Grudge40Attack Damage10Ability HasteBitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.
Duskblade of Draktharr
44% · 3.33 · 1119g
Duskblade of Draktharr50Attack Damage20Lethality20Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).
Flex / situational
Prowler's Claw
32% · 3.53 · 873g
Prowler's Claw55Attack Damage22Lethality15Ability HasteSandswipeDash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target.
Regicide60Attack Damage15LethalityEnd the LineAt the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown.
Ionian Boots of Lucidity
27% · 4.19 · 1452g
Ionian Boots of Lucidity40Ability Haste45Move Speed
Serpent's Fang
26% · 3.13 · 597g
Serpent's Fang55Attack Damage19LethalityShield ReaverDealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them. Item performance differs for melee and ranged users.
The Collector
23% · 3.61 · 717g
The Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.
Hubris
18% · 3.70 · 590g
Hubris50Attack Damage18Lethality10Ability HasteEminenceWhen a champion that you have damaged with the last 3 seconds dies, gain 15 Attack Damage for the rest of the round, or until slain. Eminence's Attack Damage is permanently increased by 2 each time this triggers.
Infinity Edge
18% · 3.16 · 403g
Infinity Edge75Attack Damage
Core augments
Clown College
30% · 3.18
Clown CollegeGain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.
Dashing
26% · 3.56
DashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.
Flex augments
Prismatic
Jeweled Gauntlet
23% · 3.40
Jeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.
Earthwake
16% · 3.36
EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
Giant Slayer
11% · 3.15
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
Glass Cannon
6% · 3.32
Glass CannonYou gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to a percentage of all of the damage you deal pre-mitigation.
Goliath
4% · 3.27
GoliathBecome large, gaining 75% Health and 60% Adaptive Force.
Blade Waltz
4% · 3.62
Blade WaltzGain the Blade Waltz Summoner Spell. Blade Waltz makes you untargetable while you dash at and damage enemies 12 times.
Gold
Thread the Needle
20% · 3.58
Thread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.
It's Killing Time
18% · 3.24
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. While marked, store damage dealt to them, and detonate the damage when the mark ends.
Outlaw's Grit
16% · 3.52
Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.
Upgrade Hubris
7% · 3.91
Upgrade HubrisGain 250 gold on taking this augment. Upgrades Hubris, empowering Eminence to heal you for 5% maximum health + (1% per stack) missing health upon being triggered and grant you 10 (+ 5 per stack) bonus movement speed for its duration.
Transmute: Prismatic
7% · 3.18
Transmute: PrismaticGain a random %i:Augment% Prismatic Augment.
Vulnerability
6% · 3.57
VulnerabilityYour Item and damage over time effects can Critically Strike. Gain %i:scaleCrit% 25% Crit chance.
Silver
The Brutalizer
14% · 3.28
The BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.
Shadow Runner
8% · 3.60
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
Contract Killer
8% · 3.46
Contract KillerEach round, mark an opposing champion. That champion takes 15% extra damage and grants an +%i:goldCoins%300 gold when killed.
Wind Beneath Blade
8% · 3.43
Wind Beneath BladeGain 1.5 bonus movement speed per 1 Lethality or flat magic penetration, and 5 bonus movement speed per 5% armor penetration or magic penetration.
escAPADe
7% · 3.60
escAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.
Upgrade Collector
5% · 3.86
Upgrade CollectorGain 250 gold on taking this augment. Upgrades The Collector, empowering Death to have its execution threshold increased by 1% each time you kill an enemy champion, capped at a threshold of 15% of the target's maximum health, and Taxes to generate higher gold from kills.
Best partners (≥ 10 games)
#1
Rell
2.88 · 34g
#2
Zilean
2.96 · 26g
#3
Xerath
3.08 · 36g
#4
Sivir
3.09 · 22g
#5
Neeko
3.10 · 30g
Top damage records
sadegg199,264 · place 1
Serylda's Grudge40Attack Damage10Ability HasteBitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Duskblade of Draktharr50Attack Damage20Lethality20Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).Hellfire Hatchet35Attack Damage12LethalityChar(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health differenceAxiom Arc45Attack Damage18Lethality20Ability HasteApophthegmYour Ultimate Abilities deal 20% increased damage.Spectral Cutlass55Attack Damage21LethalityActive -Soul Anchor(0s) Mark your current location. After 5 seconds, return to that location. You may recast at any point duringSoul Anchor'sduration to return to your marked location early.Voltaic Cyclosword50Attack Damage18Lethality20Ability HasteGalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
The BrutalizerThe BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.It's Killing TimeIt's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. While marked, store damage dealt to them, and detonate the damage when the mark ends.Level AugmentsLevel AugmentsRemove an %i:Augment% Augment. Gain 2 random %i:AugmentLevel% Augment Levels.With HasteWith HasteGain Move Speed equal to 225% of your Ability Haste.Gain Stat AnvilGain Stat AnvilGain a random %i:StatAnvil% Stat Anvil.Augmented PowerAugmented PowerIncrease the damage done by your augments and items by ?.
SoyKanji185,946 · place 1
DragonheartInner FlameIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. Every 2 rounds, gain a Dragon Soul. If you already have every elemental soul and would gain another, an ancient power awakens within... When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.Youmuu's Ghostblade55Attack Damage22LethalityHauntGain Move Speed while out of combat.ACTIVE(0s)Wraith StepGain Move Speed and Ghosting.Regicide60Attack Damage15LethalityEnd the LineAt the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown.Axiom Arc45Attack Damage18Lethality20Ability HasteApophthegmYour Ultimate Abilities deal 20% increased damage.Voltaic Cyclosword50Attack Damage18Lethality20Ability HasteGalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.Serylda's Grudge40Attack Damage10Ability HasteBitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Quest: Rite Of The Forge GodQuest: Rite Of The Forge GodRequirement: Purchase 2 Item Anvils. Reward: All of your items become Masterwork, increasing their stats by 35%.Thread the NeedleThread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.Clown CollegeClown CollegeGain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.Level AugmentsLevel AugmentsRemove an %i:Augment% Augment. Gain 2 random %i:AugmentLevel% Augment Levels.It's Killing TimeIt's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. While marked, store damage dealt to them, and detonate the damage when the mark ends.
Silardy174,880 · place 2
Infinity Edge75Attack DamageHellfire Hatchet35Attack Damage12LethalityChar(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health differenceSerpent's Fang55Attack Damage19LethalityShield ReaverDealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them. Item performance differs for melee and ranged users.Serylda's Grudge40Attack Damage10Ability HasteBitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Duskblade of Draktharr50Attack Damage20Lethality20Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).Voltaic Cyclosword50Attack Damage18Lethality20Ability HasteGalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Outlaw's GritOutlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.The BrutalizerThe BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.DashingDashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.Replace AugmentReplace AugmentReplace one of your %i:Augment% Augments with an Augment 1%i:AugmentLevel% tier higher.Stats on Stats on Stats!Stats on Stats on Stats!Gain 9 %i:StatAnvil% Stat Anvils!Gain an Augment slotGain an Augment slotUnlock your 5th %i:Augment% Augment Slot. In 4 rounds gain a %i:Augment% Silver Augment.
Tchong168,811 · place 1
Hellfire Hatchet35Attack Damage12LethalityChar(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health differenceDuskblade of Draktharr50Attack Damage20Lethality20Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).Axiom Arc45Attack Damage18Lethality20Ability HasteApophthegmYour Ultimate Abilities deal 20% increased damage.The Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.Infinity Edge75Attack DamageMortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
The BrutalizerThe BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.Thread the NeedleThread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.Jeweled GauntletJeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.VulnerabilityVulnerabilityYour Item and damage over time effects can Critically Strike. Gain %i:scaleCrit% 25% Crit chance.
HÂMAS WARLORD157,271 · place 1
Prowler's Claw55Attack Damage22Lethality15Ability HasteSandswipeDash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target.Youmuu's Ghostblade55Attack Damage22LethalityHauntGain Move Speed while out of combat.ACTIVE(0s)Wraith StepGain Move Speed and Ghosting.Axiom Arc45Attack Damage18Lethality20Ability HasteApophthegmYour Ultimate Abilities deal 20% increased damage.Serylda's Grudge40Attack Damage10Ability HasteBitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Serpent's Fang55Attack Damage19LethalityShield ReaverDealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them. Item performance differs for melee and ranged users.Hellfire Hatchet35Attack Damage12LethalityChar(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health differenceArcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Bread And JamBread And JamYour ? gains 300 Ability Haste.DoomsayerDoomsayerHitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power.Ultimate RouletteUltimate RouletteReplace Flee with a random Ultimate. After casting the Ultimate, replace it with new random Ultimate.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.BloodrazorBloodrazorDealing damage deals an additional 1.5% max health physical damage.GoredrinkGoredrinkGain 25% Omnivamp.
Build-path · best next augments
Hall of fame · top players (≥ 5 games)
#1 sadegg#joy2.00 · 5g
Axiom Arc45Attack Damage18Lethality20Ability HasteApophthegmYour Ultimate Abilities deal 20% increased damage.Voltaic Cyclosword50Attack Damage18Lethality20Ability HasteGalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.Hellfire Hatchet35Attack Damage12LethalityChar(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health differenceSerylda's Grudge40Attack Damage10Ability HasteBitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Spectral Cutlass55Attack Damage21LethalityActive -Soul Anchor(0s) Mark your current location. After 5 seconds, return to that location. You may recast at any point duringSoul Anchor'sduration to return to your marked location early.Ravenous Hydra70Attack Damage15Ability HasteCleave:Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies.Ravenous CrescentDeal physical damage to enemies around you. Your Life Steal applies to this damage.
EarthwakeEarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.The BrutalizerThe BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.Blunt ForceBlunt ForceGain %i:scaleAD% 25% Attack Damage.Stats on Stats!Stats on Stats!Gain 8 %i:StatAnvil% Stat Anvils!Clown CollegeClown CollegeGain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.
#2 WorthTradeCenter#EUW2.60 · 10g
Muramana40Attack Damage1000Mana15Ability HasteAweGain bonus Attack Damage based on Mana.ShockAttacks against champions deal additional physical damage.Serylda's Grudge40Attack Damage10Ability HasteBitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.
#3 Fire Hedgehog#jinx3.00 · 5g
Serylda's Grudge40Attack Damage10Ability HasteBitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Voltaic Cyclosword50Attack Damage18Lethality20Ability HasteGalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.
#4 Salive2Fion#EUW3.25 · 16g
ShardbladeProwler's Claw55Attack Damage22Lethality15Ability HasteSandswipeDash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target.Voltaic Cyclosword50Attack Damage18Lethality20Ability HasteGalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.
#5 Vulkodlak#EUW3.42 · 12g
Ionian Boots of Lucidity40Ability Haste45Move SpeedSerylda's Grudge40Attack Damage10Ability HasteBitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Hellfire Hatchet35Attack Damage12Lethality
VulnerabilityVulnerabilityYour Item and damage over time effects can Critically Strike. Gain %i:scaleCrit% 25% Crit chance.
Voltaic Cyclosword50Attack Damage18Lethality20Ability HasteGalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.
Ionian Boots of Lucidity40Ability Haste45Move Speed
The Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.
Regicide60Attack Damage15LethalityEnd the LineAt the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown.
Mystic PunchMystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.Rice and ChickenRice and ChickenYour champion's first basic ability (Q) gains increased damage and increased heal and shield, but loses 50 ability haste.Contract KillerContract KillerEach round, mark an opposing champion. That champion takes 15% extra damage and grants an +%i:goldCoins%300 gold when killed.Mind to MatterMind to MatterIncrease max Health by half of your Mana.Giant SlayerGiant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.Clown CollegeClown CollegeGain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.
Hellfire Hatchet35Attack Damage12LethalityChar(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health difference
Regicide60Attack Damage15LethalityEnd the LineAt the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown.
Duskblade of Draktharr50Attack Damage20Lethality20Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).
Thread the NeedleThread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.Jeweled GauntletJeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.Stats on Stats on Stats!Stats on Stats on Stats!Gain 9 %i:StatAnvil% Stat Anvils!Infernal SoulInfernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.The BrutalizerThe BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.FirefoxFirefoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage.
FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.
Ionian Boots of Lucidity40Ability Haste45Move Speed
Serylda's Grudge40Attack Damage10Ability HasteBitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.
Kinkou Jitte85Adaptive Force400Health30Ability HasteBetween the RibsYou can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals an additional max Health true damage and grants Move Speed for 1.5 seconds.
DashingDashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.EarthwakeEarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.Giant SlayerGiant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.Clown CollegeClown CollegeGain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.Demon's DanceDemon's DanceGain the Fleet Footwork and Grasp of the Undying Keystone Runes.escAPADeescAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.
Char
(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health difference
Regicide60Attack Damage15LethalityEnd the LineAt the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown.
Muramana40Attack Damage1000Mana15Ability HasteAweGain bonus Attack Damage based on Mana.ShockAttacks against champions deal additional physical damage.
Serpent's Fang55Attack Damage19LethalityShield ReaverDealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them. Item performance differs for melee and ranged users.
DashingDashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.Combo MasterCombo MasterGain the Electrocute and Phase Rush Keystone Runes.EarthwakeEarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.Glass CannonGlass CannonYou gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to a percentage of all of the damage you deal pre-mitigation.Jeweled GauntletJeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.VanishVanishGain the Vanish Summoner Spell. Vanish turns you Invisible.