number = average placement (lower is better) · g = games
mined from 1122 podium builds (top ≤ 2) · % = presence in winning builds
Core items
Infinity Edge
83% · 3.51 · 2927g
Infinity Edge75Attack Damage
The Collector
45% · 3.65 · 1753g
The Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.
Flex / situational
Lord Dominik's Regards
36% · 3.21 · 1112g
Lord Dominik's Regards30Attack Damage
Duskblade of Draktharr
32% · 3.53 · 1110g
Duskblade of Draktharr50Attack Damage20Lethality20Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).
Mortal Reminder
31% · 3.18 · 891g
Mortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Divine Sunderer
29% · 3.37 · 891g
Divine Sunderer55Attack Damage350Health20Ability HasteSpellbladeAfter using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.
Essence Reaver
23% · 3.54 · 820g
Essence Reaver50Attack Damage20Ability HasteSpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.
Galeforce
22% · 3.55 · 825g
Galeforce65Attack DamageCloudburst IIDash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.
Sword of the Divine
21% · 3.38 · 710g
Sword of the Divine110Adaptive ForceExcoriateEach Critical strike deals random bonus Critical Strike Damage, scaling up to 50% of your Critical Strike Chance.
Ionian Boots of Lucidity
21% · 4.24 · 1411g
Ionian Boots of Lucidity40Ability Haste45Move Speed
Flex augments
Prismatic
Jeweled Gauntlet
21% · 3.58
Jeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.
Giant Slayer
18% · 3.34
Giant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.
Goliath
13% · 3.48
GoliathBecome large, gaining 75% Health and 60% Adaptive Force.
Mystic Punch
12% · 3.54
Mystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.
Glass Cannon
12% · 3.30
Glass CannonYou gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to a percentage of all of the damage you deal pre-mitigation.
Trueshot Prodigy
11% · 3.61
Trueshot ProdigyWhen you damage a champion from far away, fire a Trueshot Barrage at them.
Gold
Thread the Needle
18% · 3.68
Thread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.
From Beginning to End
15% · 3.52
From Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.
Vulnerability
11% · 3.23
VulnerabilityYour Item and damage over time effects can Critically Strike. Gain %i:scaleCrit% 25% Crit chance.
It's Critical
8% · 3.25
It's CriticalGain %i:scaleCrit% 100% Crit chance.
Transmute: Prismatic
7% · 3.28
Transmute: PrismaticGain a random %i:Augment% Prismatic Augment.
Soul Siphon
6% · 3.42
Soul SiphonHeal for 20% of damage done by Critical Strikes. Gain %i:scaleCrit% 25% Crit chance.
Silver
escAPADe
17% · 3.51
escAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.
The Brutalizer
14% · 3.69
The BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.
Infernal Soul
9% · 3.52
Infernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.
Goredrink
6% · 3.17
GoredrinkGain 25% Omnivamp.
Executioner
5% · 3.55
ExecutionerDeal 20% more damage to enemies below 50% health. Reset your basic abilities on takedown.
Augmented Power
5% · 3.18
Augmented PowerIncrease the damage done by your augments and items by ?.
Build-path · best next augments
Best partners (≥ 10 games)
#1
Rell
2.71 · 45g
#2
Soraka
2.96 · 48g
#3
Azir
3.06 · 34g
#4
Lillia
3.07 · 46g
#5
Neeko
3.07 · 42g
Top damage records
Sonekko198,456 · place 1
Runecarver80Ability Power20Ability HasteHelixMoving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready.Spiral OutOn Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage.Lightning Rod500Health30Armor30Magic Resist20Ability HasteCall LightningEvery 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. If you are struck by the lightning, gain a Shield for 2 seconds.Fully AutomatedYour Autocast spells benefit from your Ability Haste. Call Lighting has a minimum cooldown of 5 seconds.Stormrazor50Attack DamageEnergizedMoving and Attacking generates an Energized Attack.BoltYour Energized Attack applies bonus magic damage and grants 45% Move Speed for 2s. Energized stacks twice as fast in Arena.Hexbolt Companion70Attack DamageCovering FireEvery 10 seconds, Autocast fires a bolt towards a nearby target, dealing physical damage and applying On-Hit effects.EnergizedMoving and Attacking generates an Energized Attack.UnloadYour Energized Attacks trigger your Autocast effects.Rapid FirecannonEnergizedMoving and Attacking generates an Energized Attack.SharpshooterYour Energized Attack applies 200 bonus magic damage. In addition, Energized attacks gain up to 35% bonus Attack Range. Energized stacks twice as fast in Arena.Statikk Shiv45Attack Damage45Ability PowerElectrosparkYour Energized Attacks fire chain lightning, applying On-Hit effects and dealing magic damage to up to targets.ElectroshockBasic Attacks grant extra Energized stacks.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
VulnerabilityVulnerabilityYour Item and damage over time effects can Critically Strike. Gain %i:scaleCrit% 25% Crit chance.And My Axe!And My Axe!Autocast: Periodically throws an axe at the nearest opponent, dealing physical damage, slowing, and shredding their armor and magic resist. Picking up the axe reduces its Cooldown.EnergeticEnergeticGain Energized 300% quicker. Triggering Energized fires a Magic Missile, dealing up to 0.3% max Health true damage based on distance traveled.Wild FireWild FireAutomatically cast Brand to an enemy champion within cr units. The bouncing fireball deals magic damage to the target (12 seconds cooldown). The fireball can bounce between you and enemy champions, up to several times.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.
Sálta191,368 · place 2
Lord Dominik's Regards30Attack DamageDuskblade of Draktharr50Attack Damage20Lethality20Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).Galeforce65Attack DamageCloudburst IIDash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.Infinity Edge75Attack DamageDragonheartInner FlameIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. Every 2 rounds, gain a Dragon Soul. If you already have every elemental soul and would gain another, an ancient power awakens within... When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.Demon King's CrownSupremacyIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, increased by 0% per round win and -3% each round lost after acquiring this item.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Back To BasicsBack To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.From Beginning to EndFrom Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.DematerializeDematerializeGain %i:miniAdaptiveForce% 20 Adaptive Force on takedown, once per champion per round. Gaining this augment after round 4, gain %i:miniAdaptiveForce% 30 Adaptive Force.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.
Lcmondo171,335 · place 2
Ionian Boots of Lucidity40Ability Haste45Move SpeedDivine Sunderer55Attack Damage350Health20Ability HasteSpellbladeAfter using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.The Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.Infinity Edge75Attack DamageThe Golden Spatula90Attack Damage125Ability Power250Health30Armor30Magic Resist250Mana20Ability HasteDoing SomethingYou are permanently On Fire! "It must do something... Declined, it does EVERYTHING"Mortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Quest: Urf's ChampionQuest: Urf's ChampionRequirement: Score 10 takedowns. Reward: Golden SpatulaGoliathGoliathBecome large, gaining 75% Health and 60% Adaptive Force.Gain an Augment slotGain an Augment slotUnlock your 5th %i:Augment% Augment Slot. In 4 rounds gain a %i:Augment% Silver Augment.escAPADeescAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.Tank It Or Leave ItTank It Or Leave ItYou can Critically Defend using your Crit Chance (max 50% chance), giving you a chance to reduce damage. Gain %i:scaleCrit% 25% Crit Chance.
Onanii chan170,365 · place 1
Navori FlickerbladesTranscendenceYour Attacks reduce your non-Ultimate Ability cooldowns by 15% of their remaining cooldown.Divine Sunderer55Attack Damage350Health20Ability HasteSpellbladeAfter using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.Bloodthirster70Attack DamageIchorshieldConvert excess healing from your Life Steal to a Shield.Infinity Edge75Attack DamageThe Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.Mortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
From Beginning to EndFrom Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.Thread the NeedleThread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.Transmute: PrismaticTransmute: PrismaticGain a random %i:Augment% Prismatic Augment.Transmute: PrismaticTransmute: PrismaticGain a random %i:Augment% Prismatic Augment.Serve Beyond DeathServe Beyond DeathThe first time you would die each round, instead return to full Health, decaying over time. Taking down an enemy champion while your Health is decaying stops the decay.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.
smitty werben162,696 · place 2
Ionian Boots of Lucidity40Ability Haste45Move SpeedGaleforce65Attack DamageCloudburst IIDash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.The Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.Infinity Edge75Attack DamageLord Dominik's Regards30Attack DamageGuardian Angel55Attack Damage45ArmorSaving Grace:Upon taking lethal damage, restores 50% base Health and 100% max Mana after 4 seconds of stasis. This effect has a one round cooldown.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Thread the NeedleThread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.From Beginning to EndFrom Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.The BrutalizerThe BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.Gain a Prismatic Stat AnvilGain a Prismatic Stat AnvilGain a %i:StatAnvil% Prismatic Stat Anvil.Trueshot ProdigyTrueshot ProdigyWhen you damage a champion from far away, fire a Trueshot Barrage at them.Gain Stat AnvilGain Stat AnvilGain a random %i:StatAnvil% Stat Anvil.
Hall of fame · top players (≥ 5 games)
#1 heroinbob1v9#ligma2.00 · 13g
Spectral Cutlass55Attack Damage21LethalityActive -Soul Anchor(0s) Mark your current location. After 5 seconds, return to that location. You may recast at any point duringSoul Anchor'sduration to return to your marked location early.Hellfire Hatchet35Attack Damage12LethalityChar(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over
4
seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at
3000
health difference
Mortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Voltaic Cyclosword50Attack Damage18Lethality20Ability HasteGalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.
Youmuu's Ghostblade55Attack Damage22LethalityHauntGain Move Speed while out of combat.ACTIVE(0s)Wraith StepGain Move Speed and Ghosting.
Serpent's Fang55Attack Damage19LethalityShield ReaverDealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them. Item performance differs for melee and ranged users.
From Beginning to EndFrom Beginning to EndGain the First Strike and Dark Harvest Keystone Runes.Giant SlayerGiant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.Glass CannonGlass CannonYou gain a health threshold equal to 70% maximum health which cannot be modified nor exceeded by any means. In return, you deal bonus true damage equal to a percentage of all of the damage you deal pre-mitigation.The BrutalizerThe BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.DonationDonationGain 1750 gold upon acquiring this augment.Demon's DanceDemon's DanceGain the Fleet Footwork and Grasp of the Undying Keystone Runes.
#2 DarkSilence#TRY2.38 · 8g
The Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.Essence Reaver50Attack Damage20Ability HasteSpellbladeAfter using an Ability, your next Attack deals bonus physical damage and grants Mana On-Hit.Infinity Edge75Attack DamageLord Dominik's Regards30Attack DamageSerpent's Fang55Attack Damage19LethalityShield ReaverDealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them. Item performance differs for melee and ranged users.Ionian Boots of Lucidity40Ability Haste45Move Speed
It's CriticalIt's CriticalGain %i:scaleCrit% 100% Crit chance.The BrutalizerThe BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.GoliathGoliathBecome large, gaining 75% Health and 60% Adaptive Force.DematerializeDematerializeGain %i:miniAdaptiveForce% 20 Adaptive Force on takedown, once per champion per round. Gaining this augment after round 4, gain %i:miniAdaptiveForce% 30 Adaptive Force.Soul Siphon
#3 Scude#00002.67 · 15g
Infinity Edge75Attack DamageGhostcrawlers70Move SpeedWall Walk(0s) Gain the ability to walk through walls for 6 seconds. While inside walls, gain 300 move speed. Casting a spell or attacking will end this effect.Mortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.Duskblade of Draktharr50Attack Damage20Lethality20Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).Lord Dominik's Regards30Attack DamageDeath's Dance60Attack Damage10Ability Haste45ArmorIgnore PainDamage taken is dealt to you over time instead.DefyChampion takedowns cleanseIgnore Pain'sremaining damage pool and restore Health over time.
The BrutalizerThe BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.escAPADeescAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.Thread the NeedleThread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.Soul SiphonSoul SiphonHeal for 20% of damage done by Critical Strikes. Gain %i:scaleCrit% 25% Crit chance.Mystic PunchMystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by
#4 KaptajnKlo#King2.86 · 7g
ShardbladeHellfire Hatchet35Attack Damage12LethalityChar(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health differenceInfinity Edge75Attack DamageMortal Reminder30Attack DamageSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.Divine Sunderer55Attack Damage350Health20Ability HasteSpellbladeAfter using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.DragonheartInner FlameIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. Every 2 rounds, gain a Dragon Soul. If you already have every elemental soul and would gain another, an ancient power awakens within... When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.
escAPADeescAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.Infernal SoulInfernal SoulYou gain the Infernal Dragon Soul, dealing bonus damage when you hit enemies with Abilities or Attacks.Thread the NeedleThread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.DoomsayerDoomsayerHitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power.Back To BasicsBack To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.Jeweled Gauntlet
#5 Dubenzo#PROUT3.00 · 5g
Infinity Edge75Attack DamageOverlord's Bloodmail40Attack Damage400HealthTyrannyGain AD equal to 3% Bonus HP.RetributionGain up to 17.5% increased AD based on your percent missing Health.The Collector45Attack Damage12LethalityDeathYour damage executes champions that are below 5% Health.TaxesChampion kills grant 125 bonus gold.Duskblade of Draktharr50Attack Damage20Lethality20Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).Galeforce65Attack DamageCloudburst IIDash in target direction over terrain, firing three missiles at the lowest Health enemy near your destination. Deals physical damage, increased against low Health targets.Prowler's Claw55Attack Damage22Lethality15Ability HasteSandswipeDash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target.
GoliathGoliathBecome large, gaining 75% Health and 60% Adaptive Force.Upgrade CollectorUpgrade CollectorGain 250 gold on taking this augment. Upgrades The Collector, empowering Death to have its execution threshold increased by 1% each time you kill an enemy champion, capped at a threshold of 15% of the target's maximum health, and Taxes to generate higher gold from kills.Gamba AnvilGamba AnvilGain +%i:goldCoins%1000 gold and reduce the price of all anvils. Prismatic Anvils: -%i:goldCoins%2000gold Legendary Anvils: -%i:goldCoins%750gold Stat Anvils: -%i:goldCoins%300gold Items acquired from anvils resell for -%i:goldCoins%500 gold less.Mystic PunchMystic Punch
Soul SiphonHeal for 20% of damage done by Critical Strikes. Gain %i:scaleCrit% 25% Crit chance.
Transmute: SilverTransmute: SilverGain completely random silver augments to fill all available slots. You can no longer receive new augments, but replace or upgrade existing ones.
1.25
seconds %i:scaleCooldown%.
GoredrinkGoredrinkGain 25% Omnivamp.
Jeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.
{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by
1.25
seconds %i:scaleCooldown%.
The BrutalizerThe BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.