#5 Gamer Donkey#EUW3.17 · 6g
Mercury's Treads30 Magic Resist30 Move Speed
Unending Despair350 Health50 Armor10 Ability HasteAnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
Lightning Rod500 Health30 Armor30 Magic Resist20 Ability HasteCall LightningEvery 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. If you are struck by the lightning, gain a Shield for 2 seconds.Fully AutomatedYour Autocast spells benefit from your Ability Haste. Call Lighting has a minimum cooldown of 5 seconds.
Cruelty80 Ability Power30 Armor30 Magic ResistWatch Them FallOn Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast.
Pyromancer's Cloak85 Adaptive Force400 Health15 Ability HasteSpark(5s) Cooldown Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds.Cleansing Flame(0s) per champion Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. The size and strength of each Blaze scale the number unique Burn sources you have.
Sunfire Aegis350 Health40 Armor10 Ability HasteImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.Courage of the ColossusCourage of the ColossusGain ? Shield after Immobilizing or Grounding an enemy champion.Rabble RousingRabble RousingUsing an Ability restores ? Health.Celestial BodyCelestial BodyGain 6000 Health, but you deal 10% less damage.Don't ChaseDon't ChaseYou become Ghosted and leave a trail of poisonous gas behind you, dealing magic damage to enemies inside.PinballPinballReplaces Flee with Mark. Your Mark is empowered to instead throw a pinball, which deals 100 to 500 bonus true damage and ricochets off of terrain that it collides with. Each time the pinball ricochets, its remaining travel distance is reset, it increases in radius by