#2 BardBardbaaaaard#BRD2.80 · 15g
Void Staff65 Ability Power
Detonation Orb90 Ability Power12 Magic Penetration600 Mana20 Ability HasteThe BombAbility damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately.
Rabadon's Deathcap65 Ability PowerMagical OpusIncreases your total Ability Power by 30%.
Sorcerer's Shoes20 Magic Penetration55 Move Speed
Runecarver80 Ability Power20 Ability HasteHelixMoving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready.Spiral OutOn Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage.
Pyromancer's Cloak85 Adaptive Force400 Health15 Ability HasteSpark(5s) Cooldown Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds.Cleansing Flame(0s) per champion Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. The size and strength of each Blaze scale the number unique Burn sources you have.Trueshot ProdigyTrueshot ProdigyWhen you damage a champion from far away, fire a Trueshot Barrage at them.Big BrainBig BrainAt the start of each round, gain 4 Shield for every %i:scaleAP% 1 Ability Power.Magic MissileMagic MissileDealing damage with an Ability fires 6 magic missiles, each dealing percent max Health true damage.EurekaEurekaGain Ability Haste equal to 45% Ability Power.Giant SlayerGiant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.Spellwake