number = average placement (lower is better) · g = games
mined from 1149 podium builds (top ≤ 2) · % = presence in winning builds
Core items
Endless Hunger
40% · 3.16 · 1139g
Endless Hunger60Attack DamageFamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
Flex / situational
Death's Dance
37% · 3.00 · 997g
Death's Dance60Attack Damage10Ability Haste45ArmorIgnore PainDamage taken is dealt to you over time instead.DefyChampion takedowns cleanseIgnore Pain'sremaining damage pool and restore Health over time.
Hemomancer's Helm
35% · 3.17 · 990g
Hemomancer's Helm70Attack Damage30Ability HasteScarlet AllegianceThreshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take.
Ravenous Hydra
34% · 3.33 · 1121g
Ravenous Hydra70Attack Damage15Ability HasteCleave:Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies.Ravenous CrescentDeal physical damage to enemies around you. Your Life Steal applies to this damage.
Eclipse
32% · 3.46 · 1154g
Eclipse50Attack Damage10Ability HasteEver Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Divine Sunderer
24% · 3.26 · 741g
Divine Sunderer55Attack Damage350Health20Ability HasteSpellbladeAfter using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.
Duskblade of Draktharr
23% · 3.34 · 751g
Duskblade of Draktharr50Attack Damage20Lethality20Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).
Ionian Boots of Lucidity
20% · 4.05 · 1251g
Ionian Boots of Lucidity40Ability Haste45Move Speed
Spear of Shojin
19% · 3.37 · 649g
Spear of Shojin40Attack Damage350HealthDragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
Black Cleaver
18% · 3.35 · 575g
Black Cleaver40Attack Damage350Health20Ability HasteCarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (Stacks 5 times).FervorDealing physical damage grants 20 Move Speed for 2 seconds.
Gluttonous Greaves
18% · 3.75 · 759g
Gluttonous Greaves45Move SpeedSlayGain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.
Core augments
Outlaw's Grit
45% · 3.23
Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.
Dashing
36% · 3.33
DashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.
Earthwake
29% · 3.17
EarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
Flex augments
Prismatic
Clown College
15% · 2.97
Clown CollegeGain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.
Jeweled Gauntlet
13% · 3.19
Jeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.
Goliath
8% · 3.45
GoliathBecome large, gaining 75% Health and 60% Adaptive Force.
Final Form
6% · 3.41
Final FormCasting your ultimate ability empowers you for 5 seconds, causing you to gain a shield based on your maximum health, omnivamp, and 30% bonus movement speed for the duration (20 seconds cooldown).
Doomsayer
6% · 3.62
DoomsayerHitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power.
Mystic Punch
5% · 3.61
Mystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.
Gold
Thread the Needle
8% · 3.72
Thread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.
Transmute: Prismatic
5% · 3.44
Transmute: PrismaticGain a random %i:Augment% Prismatic Augment.
Bodyguard
5% · 3.01
BodyguardUsing a dash, blink, or teleport grants yourself, and any allied champions you pass through, a shield.
It's Killing Time
3% · 3.26
It's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. While marked, store damage dealt to them, and detonate the damage when the mark ends.
Hybrid
3% · 3.50
HybridWhen you deal damage with an Attack, your next Ability deals 70% increased damage. When you deal damage with an Ability, your next Attack deals 70% increased damage.
Soul Siphon
3% · 3.20
Soul SiphonHeal for 20% of damage done by Critical Strikes. Gain %i:scaleCrit% 25% Crit chance.
Silver
Shadow Runner
11% · 3.35
Shadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.
Trailblazer
10% · 3.28
TrailblazerDashing or Blinking applies a Burn to a nearby enemy that deals damage over time, stacking infinitely.
Goredrink
7% · 3.33
GoredrinkGain 25% Omnivamp.
The Brutalizer
6% · 3.26
The BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.
escAPADe
6% · 3.29
escAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.
Desecrator
6% · 3.16
DesecratorImmobilizing enemy champions grants you permanent Cursed Power. Gain Armor and Magic Resistance based on your Cursed Power.
Best partners (≥ 10 games)
#1
Tryndamere
2.80 · 40g
#2
Ahri
2.81 · 58g
#3
Bard
2.84 · 31g
#4
Zilean
2.87 · 30g
#5
Sona
2.87 · 46g
Top damage records
VT Trangler179,031 · place 2
Ravenous Hydra70Attack Damage15Ability HasteCleave:Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies.Ravenous CrescentDeal physical damage to enemies around you. Your Life Steal applies to this damage.Ionian Boots of Lucidity40Ability Haste45Move SpeedHemomancer's Helm70Attack Damage30Ability HasteScarlet AllegianceThreshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take.Eclipse50Attack Damage10Ability HasteEver Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Death's Dance60Attack Damage10Ability Haste45ArmorIgnore PainDamage taken is dealt to you over time instead.DefyChampion takedowns cleanseIgnore Pain'sremaining damage pool and restore Health over time.Endless Hunger60Attack DamageFamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
EarthwakeEarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.Thread the NeedleThread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.Level AugmentsLevel AugmentsRemove an %i:Augment% Augment. Gain 2 random %i:AugmentLevel% Augment Levels.Augmented PowerAugmented PowerIncrease the damage done by your augments and items by ?.Blade WaltzBlade WaltzGain the Blade Waltz Summoner Spell. Blade Waltz makes you untargetable while you dash at and damage enemies 12 times.
pikacy178,292 · place 2
Gluttonous Greaves45Move SpeedSlayGain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.Divine Sunderer55Attack Damage350Health20Ability HasteSpellbladeAfter using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.Spear of Shojin40Attack Damage350HealthDragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Endless Hunger60Attack DamageFamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.Goredrinker55Attack Damage400Health20Ability HasteActive -Thirsting Slash:Deal damage to nearby enemies. Restore Health for each champion hit.Overlord's Bloodmail40Attack Damage400HealthTyrannyGain AD equal to 3% Bonus HP.RetributionGain up to 17.5% increased AD based on your percent missing Health.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Outlaw's GritOutlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.Calculated RiskCalculated RiskYou can no longer %i:Reroll% Reroll. Begin a %i:Augment% Gold Augment selection, if you have 2 or fewer augments gain a %i:Augment% Prismatic Augment instead.Master of DualityMaster of DualityYour Attacks grant you Ability Power {{ Item_Keyword_OnHit }} and your Abilities grant you Attack Damage, until the end of the round.Gain an Augment slotGain an Augment slotUnlock your 5th %i:Augment% Augment Slot. In 4 rounds gain a %i:Augment% Silver Augment.Demon's DanceDemon's DanceGain the Fleet Footwork and Grasp of the Undying Keystone Runes.
valk174,580 · place 1
Ravenous Hydra70Attack Damage15Ability HasteCleave:Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies.Ravenous CrescentDeal physical damage to enemies around you. Your Life Steal applies to this damage.Flesheater70Adaptive Force500Health20Ability HasteHack the MeatDealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability.CannibalizeOn Champion Takedown, steal 10% of their stats and size for the rest of the round.Chempunk Chainsword45Attack Damage450Health15Ability HasteHackshornDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.Endless Hunger60Attack DamageFamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.Hemomancer's Helm70Attack Damage30Ability HasteScarlet AllegianceThreshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take.Serylda's Grudge40Attack Damage10Ability HasteBitter ColdDamaging Abilities Slow enemies below 50% Health by 30% for 1 second.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Outlaw's GritOutlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.EarthwakeEarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.Rabble RousingRabble RousingUsing an Ability restores ? Health.Level AugmentsLevel AugmentsRemove an %i:Augment% Augment. Gain 2 random %i:AugmentLevel% Augment Levels.DashingDashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.
YOUAREGAE154,451 · place 1
Endless Hunger60Attack DamageFamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.Overlord's Bloodmail40Attack Damage400HealthTyrannyGain AD equal to 3% Bonus HP.RetributionGain up to 17.5% increased AD based on your percent missing Health.Spear of Shojin40Attack Damage350HealthDragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).Flesheater70Adaptive Force500Health20Ability HasteHack the MeatDealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability.CannibalizeOn Champion Takedown, steal 10% of their stats and size for the rest of the round.Kinkou Jitte85Adaptive Force400Health30Ability HasteBetween the RibsYou can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals an additional max Health true damage and grants Move Speed for 1.5 seconds.Divine Sunderer55Attack Damage350Health20Ability HasteSpellbladeAfter using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
EarthwakeEarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.Replace AugmentReplace AugmentReplace one of your %i:Augment% Augments with an Augment 1%i:AugmentLevel% tier higher.Clown CollegeClown CollegeGain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.Raid BossRaid BossYou start each round imprisoned. While imprisoned, you have massive damage reduction and accumulate size, and power over time. When you escape, Knock Back enemies and gaining Shield.Courage of the ColossusCourage of the ColossusGain ? Shield after Immobilizing or Grounding an enemy champion.
Årne145,662 · place 1
Kinkou Jitte85Adaptive Force400Health30Ability HasteBetween the RibsYou can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals an additional max Health true damage and grants Move Speed for 1.5 seconds.Gluttonous Greaves45Move SpeedSlayGain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.Demon King's CrownSupremacyIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, increased by 0% per round win and -3% each round lost after acquiring this item.Flesheater70Adaptive Force500Health20Ability HasteHack the MeatDealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability.CannibalizeOn Champion Takedown, steal 10% of their stats and size for the rest of the round.Black Cleaver40Attack Damage350Health20Ability HasteCarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (Stacks 5 times).FervorDealing physical damage grants 20 Move Speed for 2 seconds.Eclipse50Attack Damage10Ability HasteEver Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).
Final FormFinal FormCasting your ultimate ability empowers you for 5 seconds, causing you to gain a shield based on your maximum health, omnivamp, and 30% bonus movement speed for the duration (20 seconds cooldown).Giant SlayerGiant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.Gain an Augment slotGain an Augment slotUnlock your 5th %i:Augment% Augment Slot. In 4 rounds gain a %i:Augment% Silver Augment.Chain LightningChain LightningDealing damage to target will also damage the nearest enemy for 40% damage dealt true damage.Unstable TransmutationUnstable TransmutationAt the start of each round, this augment transforms into a random augment, either without levels or at its max level.EarthwakeEarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
Build-path · best next augments
Hall of fame · top players (≥ 5 games)
#1 ily ily ily#xyz3.00 · 7g
Overlord's Bloodmail40Attack Damage400HealthTyrannyGain AD equal to 3% Bonus HP.RetributionGain up to 17.5% increased AD based on your percent missing Health.Sterak's Gage300HealthThe Claws that CatchGain bonus Attack Damage.Lifeline(0s) Upon taking damage that would reduce your Health below 30%, gain a Shield decaying over 4.5 seconds.Endless Hunger60Attack DamageFamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.Hemomancer's Helm70Attack Damage30Ability HasteScarlet AllegianceThreshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take.Ravenous Hydra70Attack Damage15Ability HasteCleave:Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies.Ravenous CrescentDeal physical damage to enemies around you. Your Life Steal applies to this damage.Kinkou Jitte85Adaptive Force400Health30Ability HasteBetween the RibsYou can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals an additional max Health true damage and grants Move Speed for 1.5 seconds.
TrailblazerTrailblazerDashing or Blinking applies a Burn to a nearby enemy that deals damage over time, stacking infinitely.GoliathGoliathBecome large, gaining 75% Health and 60% Adaptive Force.Symphony of WarSymphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.Mystic PunchMystic Punch{{ Item_Keyword_OnHit }} reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.Accelerating SorceryAccelerating SorceryUsing Abilities grant you stacking Ability Haste. This resets each round.Outlaw's Grit
#2 wasmachfang#EUW3.00 · 6g
Mercury's Treads30Magic Resist30Move SpeedDivine Sunderer55Attack Damage350Health20Ability HasteSpellbladeAfter using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.Profane Hydra50Attack Damage18Lethality15Ability Haste
#3 FemboyRiven#30083.14 · 7g
Sundered Sky40Attack Damage350Health10Ability HasteLightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.Ionian Boots of Lucidity40Ability Haste45Move SpeedDeath's Dance60Attack Damage10Ability Haste45Armor
#4 Numsen#EUW3.25 · 16g
Ionian Boots of Lucidity40Ability Haste45Move SpeedVoltaic Cyclosword50Attack Damage18Lethality20Ability HasteGalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.Sundered Sky40
#5 ALIXLEBGDEOUF#LEBG3.50 · 6g
Jak'Sho, The Protean350Health35Armor35Magic ResistVoidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.Ionian Boots of Lucidity40Ability Haste45Move SpeedBlack Cleaver40Attack Damage350
Outlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.
CleaveAttacks deal physical damage to nearby enemies.
Heretical Cleave(0s) Deal physical damage around you.
Death's Dance60Attack Damage10Ability Haste45ArmorIgnore PainDamage taken is dealt to you over time instead.DefyChampion takedowns cleanseIgnore Pain'sremaining damage pool and restore Health over time.
Ionian Boots of Lucidity40Ability Haste45Move Speed
Endless Hunger60Attack DamageFamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
BodyguardBodyguardUsing a dash, blink, or teleport grants yourself, and any allied champions you pass through, a shield.EarthwakeEarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.Transmute: PrismaticTransmute: PrismaticGain a random %i:Augment% Prismatic Augment.Upgrade CollectorUpgrade CollectorGain 250 gold on taking this augment. Upgrades The Collector, empowering Death to have its execution threshold increased by 1% each time you kill an enemy champion, capped at a threshold of 15% of the target's maximum health, and Taxes to generate higher gold from kills.DashingDashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.GoredrinkGoredrinkGain 25% Omnivamp.
Ignore PainDamage taken is dealt to you over time instead.
DefyChampion takedowns cleanse
Ignore Pain'sremaining damage pool and restore Health over time.
Eclipse50Attack Damage10Ability HasteEver Rising MoonHitting a champion with 2 separate Attacks or Abilities within 2 seconds grants you a Shield for 2 seconds.
Endless Hunger60Attack DamageFamineGain Ability Haste based on your Bonus AD.FeastWhen a champion that you damaged recently dies, gain Omnivamp for a moderate duration.
Ravenous Hydra70Attack Damage15Ability HasteCleave:Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies.Ravenous CrescentDeal physical damage to enemies around you. Your Life Steal applies to this damage.
Outlaw's GritOutlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.DashingDashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.escAPADeescAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.EarthwakeEarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.Slap AroundSlap AroundEach time you Immobilize or Ground an enemy, gain %i:miniAdaptiveForce% 25 Adaptive Force for the round.TrailblazerTrailblazerDashing or Blinking applies a Burn to a nearby enemy that deals damage over time, stacking infinitely.
Attack Damage
350Health
10Ability Haste
Lightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.
Divine Sunderer55Attack Damage350Health20Ability HasteSpellbladeAfter using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.
Hemomancer's Helm70Attack Damage30Ability HasteScarlet AllegianceThreshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take.
Overlord's Bloodmail40Attack Damage400HealthTyrannyGain AD equal to 3% Bonus HP.RetributionGain up to 17.5% increased AD based on your percent missing Health.
Clown CollegeClown CollegeGain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of true damage and Fear nearby enemies.DashingDashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.Outlaw's GritOutlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.Demon's DanceDemon's DanceGain the Fleet Footwork and Grasp of the Undying Keystone Runes.Slap AroundSlap AroundEach time you Immobilize or Ground an enemy, gain %i:miniAdaptiveForce% 25 Adaptive Force for the round.EarthwakeEarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.
Health
20Ability Haste
CarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (Stacks 5 times).
FervorDealing physical damage grants 20 Move Speed for 2 seconds.
Anathema's Chains650Health20Ability HasteVendetta:Take reduced damage against your Nemesis. They have reduced Tenacity while near you. Active can be cast at global range. "She swore to dedicate her life to his destruction..."Active -Vow:Choose a Nemesis (90s).
DragonheartInner FlameIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. Every 2 rounds, gain a Dragon Soul. If you already have every elemental soul and would gain another, an ancient power awakens within... When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.
Black Hole Gauntlet900Health25Ability HasteAccretionOn-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%.ACTIVE(0s)Dark StarSummon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds. Increases in size every 10 stacks.
Transmute: PrismaticTransmute: PrismaticGain a random %i:Augment% Prismatic Augment.DoomsayerDoomsayerHitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power.DreadbringerDreadbringerGain an aura that continuously harvests permanent Cursed Power per enemy champion inside. Gain max Health based on your Cursed Power.RecursionRecursionGain 140 Ability Haste.The BrutalizerThe BrutalizerGain 80 Attack Damage, 50 Ability Haste, and 50 Lethality.EarthwakeEarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.