#1 Devilmine#EUWDE5.00 · 7g
Sorcerer's Shoes20 Magic Penetration55 Move Speed
Shadowflame90 Ability Power10 Magic PenetrationCinderbloomMagic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage.
Rabadon's Deathcap65 Ability PowerMagical OpusIncreases your total Ability Power by 30%.
Detonation Orb90 Ability Power12 Magic Penetration600 Mana20 Ability HasteThe BombAbility damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately.
Hextech Gunblade90 Ability Power45 Attack Damage15% OmnivampACTIVE(0s)Lightning BoltShocks the target enemy champion, dealing magic damage and Slowing them by 25% for 1.5 seconds.
Void Staff65 Ability Power40% Magic PenetrationJeweled GauntletJeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.Magical GirlMagical GirlEach round a star falls, picking it up transforms you into a powerful Magical Girl. As a Magical Girl, stars rain down around you and your enemies, dealing magic damage.GoredrinkGoredrinkGain 25% Omnivamp.DashingDashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.Thread the NeedleThread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.We'll Be Right BackWe'll Be Right BackGain Time Stop Summoner Spell. Time Stop: ALL nearby champions are put in Stasis. The Stasis is shorter on you, and during it you Heal based on missing Health.