fentanÿl addict227,848 · place 2
Hemomancer's Helm70 Attack Damage30 Ability Haste15% OmnivampScarlet AllegianceThreshold 30% Lifesteal/Omnivamp: Gain 500 Max Health. Drain 10% of all damage nearby enemies take.
Heartsteel700 HealthColossal Consumption(0s) per target Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.GoliathGain increased size based on Total Health.
Black Cleaver40 Attack Damage350 Health20 Ability HasteCarveDealing physical damage to champions reduces the target's Armor by 6% for 6 seconds. (Stacks 5 times).FervorDealing physical damage grants 20 Move Speed for 2 seconds.
Overlord's Bloodmail40 Attack Damage400 HealthTyrannyGain AD equal to 3% Bonus HP.RetributionGain up to 17.5% increased AD based on your percent missing Health.
Sterak's Gage300 Health20% TenacityThe Claws that CatchGain bonus Attack Damage.Lifeline(0s) Upon taking damage that would reduce your Health below 30%, gain a Shield decaying over 4.5 seconds.
Death's Dance60 Attack Damage10 Ability Haste45 ArmorIgnore PainDamage taken is dealt to you over time instead.DefyChampion takedowns cleanseIgnore Pain'sremaining damage pool and restore Health over time.
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).Shadow RunnerShadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.Quest: Steel Your HeartQuest: Steel Your HeartRequirement: Possess Heartsteel with 400+ stacks. Reward: Multiply your Heartsteel stacks by 3. Increase your Health Regeneration by 12.5% of your Heartsteel stacks.DematerializeDematerializeGain %i:miniAdaptiveForce% 20 Adaptive Force on takedown, once per champion per round. Gaining this augment after round 4, gain %i:miniAdaptiveForce% 30 Adaptive Force.Outlaw's GritOutlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.
Décâpsûleurdanûs189,760 · place 1
Hubris50 Attack Damage18 Lethality10 Ability HasteEminenceWhen a champion that you have damaged with the last 3 seconds dies, gain 15 Attack Damage for the rest of the round, or until slain. Eminence's Attack Damage is permanently increased by 2 each time this triggers.
Regicide60 Attack Damage15 Lethality8% Move SpeedEnd the LineAt the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown.
Flesheater70 Adaptive Force500 Health20 Ability HasteHack the MeatDealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability.CannibalizeOn Champion Takedown, steal 10% of their stats and size for the rest of the round.
Serpent's Fang55 Attack Damage19 LethalityShield ReaverDealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them. Item performance differs for melee and ranged users.
Hellfire Hatchet40 Attack Damage12 LethalityChar(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health difference
Edge of Night45 Attack Damage14 Lethality375 HealthAnnul(0s) Gain a Spell Shield that blocks the next enemy Ability. Item's cooldown is restarted if you take damage before it is completed.
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).Gamba AnvilGamba AnvilGain +%i:goldCoins%1000 gold and reduce the price of all anvils. Prismatic Anvils: -%i:goldCoins%2000 gold Legendary Anvils: -%i:goldCoins%750 gold Stat Anvils: -%i:goldCoins%300 gold Items acquired from anvils resell for -%i:goldCoins%500 gold less.Outlaw's GritOutlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.Blunt ForceBlunt ForceGain %i:scaleAD% 25% Attack Damage.Thread the NeedleThread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.
Paipito179,212 · place 2
Profane Hydra50 Attack Damage18 Lethality15 Ability HasteCleaveAttacks deal physical damage to nearby enemies.Heretical Cleave(0s) Deal physical damage around you.
Duskblade of Draktharr50 Attack Damage20 Lethality20 Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).
Voltaic Cyclosword60 Attack Damage20 Lethality20 Ability HasteGalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.
Hellfire Hatchet40 Attack Damage12 LethalityChar(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health difference
Mortal Reminder30 Attack Damage30% Armor Penetration25% Critical Strike ChanceSepsisDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Infinity Edge75 Attack Damage25% Critical Strike Chance30% Critical Strike Damage
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).Summoner's RouletteSummoner's RouletteReplace your Summoner Spells with random ones. When you use a Summoner Spell, replace it with another random one on a 6 second Cooldown.Outlaw's GritOutlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.Jeweled GauntletJeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.Back To BasicsBack To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.escAPADeescAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.