#2 XneoZ#61423.89 · 9g
Heartsteel700 HealthColossal Consumption(0s) per target Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.GoliathGain increased size based on Total Health.
Mercury's Treads30 Magic Resist30 Move Speed30% Tenacity
Sunfire Aegis350 Health40 Armor10 Ability HasteImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Overlord's Bloodmail40 Attack Damage400 HealthTyrannyGain AD equal to 3% Bonus HP.RetributionGain up to 17.5% increased AD based on your percent missing Health.
Warmog's Armor1100 Health4% Move SpeedWarmog's HeartRequires 1350 bonus Health. Restore Health per second. If you have not taken damage within 4 seconds, restore an additional Health per second.
DragonheartInner FlameIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. Every 2 rounds, gain a Dragon Soul. If you already have every elemental soul and would gain another, an ancient power awakens within... When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.Heavy HitterHeavy HitterYour Attacks deal additional physical damage equal to 7% of your max Health.GoliathGoliathBecome large, gaining 75% Health and 60% Adaptive Force.Tank EngineTank EngineGain increased size and percent bonus Health per takedown.Unstable TransmutationUnstable TransmutationAt the start of each round, this augment transforms into a random augment, either without levels or at its max level.Celestial BodyCelestial BodyGain 6000 Health, but you deal 10% less damage.Quest: Steel Your HeartQuest: Steel Your HeartRequirement: Possess Heartsteel with 400+ stacks. Reward: Multiply your Heartsteel stacks by 3. Increase your Health Regeneration by 12.5% of your Heartsteel stacks.
#3 HK139#111114.17 · 6g
Plated Steelcaps25 Armor30 Move Speed
Heartsteel700 HealthColossal Consumption(0s) per target Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.GoliathGain increased size based on Total Health.
Sunfire Aegis350 Health40 Armor10 Ability HasteImmolateAfter taking or dealing damage, deal magic damage per second to nearby enemies for 3 seconds.
Unending Despair350 Health50 Armor10 Ability HasteAnguishEvery 4 seconds while in combat with champions, deal magic damage to nearby enemy champions and heal for 250% of the damage dealt.
Spirit Visage300 Health40 Magic Resist10 Ability HasteBoundless VitalityIncreases all Healing and Shielding effectiveness on you by 30%.
Gargoyle Stoneplate65 Armor65 Magic Resist15 Ability Haste10% Move SpeedActive -Unbreakable:Gain a Shield that decays and grow in size.PerseverancePerseveranceGain hugely increased Health Regen, further increased at low Health.GoliathGoliathBecome large, gaining 75% Health and 60% Adaptive Force.Final FormFinal FormCasting your ultimate ability empowers you for 7.5 seconds, causing you to gain a shield based on your maximum health, omnivamp, and 30% bonus movement speed for the duration (20 seconds cooldown).Heavy HitterHeavy HitterYour Attacks deal additional physical damage equal to 7% of your max Health.Slime TimeSlime TimeEvery few seconds Autocast a burst slime from your body, dealing magic damage to nearby enemies. If you hit a champion, secrete a blob that heals you when walked over.Raid BossRaid BossYou start each round imprisoned. While imprisoned, you have massive damage reduction and accumulate size, and power over time. When you escape, Knock Back enemies and gaining Shield.