#1 CaboverdeArmy#EUW2.80 · 5g
Ravenous Hydra70 Attack Damage15 Ability Haste15% Life StealCleave:Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies.Ravenous CrescentDeal physical damage to enemies around you. Your Life Steal applies to this damage.
Goredrinker55 Attack Damage400 Health20 Ability Haste10% OmnivampActive -Thirsting Slash:Deal damage to nearby enemies. Restore Health for each champion hit.
Divine Sunderer55 Attack Damage350 Health20 Ability HasteSpellbladeAfter using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.
Chempunk Chainsword45 Attack Damage450 Health15 Ability HasteHackshornDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Moonflair Spellblade85 Ability Power400 Health30% TenacityRelentlessWhen you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks. When you Attack, reduce your non-Dash and Blink Abilities Ability Cooldowns by 0.5 seconds.
Death's Dance60 Attack Damage10 Ability Haste45 ArmorIgnore PainDamage taken is dealt to you over time instead.DefyChampion takedowns cleanseIgnore Pain'sremaining damage pool and restore Health over time.DashingDashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.It's Killing TimeIt's Killing TimeAfter casting your Ultimate, mark all enemy champions for death. While marked, store damage dealt to them, and detonate the damage when the mark ends.EarthwakeEarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.DematerializeDematerializeGain %i:miniAdaptiveForce% 20 Adaptive Force on takedown, once per champion per round. Gaining this augment after round 4, gain %i:miniAdaptiveForce% 30 Adaptive Force.Transmute: GoldTransmute: GoldGain a random %i:Augment% Gold Augment.Master of DualityMaster of DualityYour Attacks grant you Ability Power on-hit and your Abilities grant you Attack Damage, until the end of the round.
#2 Makcynaure#EUW3.83 · 6g
Gluttonous Greaves45 Move Speed4% OmnivampSlayGain 0.6% Omnivamp on Champion takedown, stacking up to 10 times.
Ravenous Hydra70 Attack Damage15 Ability Haste15% Life StealCleave:Attacks and Abilities deal physical damage to other nearby enemies. Activate to hit nearby enemies.Ravenous CrescentDeal physical damage to enemies around you. Your Life Steal applies to this damage.
Kinkou Jitte85 Adaptive Force400 Health30 Ability HasteBetween the RibsYou can see weakpoints in nearby enemy champions. Dealing damage through the weakpoint deals an additional max Health true damage and grants Move Speed for 1.5 seconds.
Moonflair Spellblade85 Ability Power400 Health30% TenacityRelentlessWhen you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks. When you Attack, reduce your non-Dash and Blink Abilities Ability Cooldowns by 0.5 seconds.
Spear of Shojin40 Attack Damage350 HealthDragonforceGain 25 Basic Ability Haste.Focused WillDealing damage with Abilities increases your Champion's Ability and Passive damage by 3% for 6 seconds. (stacks 4 times).
Trinity Force40 Attack Damage25% Attack Speed375 Health20 Ability HasteSpellbladeAfter using an Ability, your next Attack is enhanced with additional physical damage.QuickenBasic attacks grant Move Speed.Outlaw's GritOutlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.Contract KillerContract KillerEach round, mark an opposing champion. That champion takes 15% extra damage and grants an +%i:goldCoins%300 gold when killed.FirebrandFirebrandYour Attacks apply an infinitely stacking Burn on-hit, dealing damage over time.Mystic PunchMystic Punchon-hit reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.Feel the BurnFeel the BurnGain the Feel the Burn Summoner Spell. Feel the Burn casts Ignite and Exhaust on all nearby enemy champions.Self DestructSelf DestructEvery 13 seconds Autocast, attach a bomb to yourself, it explodes, dealing massive true damage and Knocking Up nearby enemies.