takiliyorum173,786 · place 1
Shardblade
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).DesecratorDesecratorImmobilizing enemy champions grants you permanent Cursed Power. Gain Armor and Magic Resistance based on your Cursed Power.DreadbringerDreadbringerGain an aura that continuously harvests permanent Cursed Power per enemy champion inside. Gain max Health based on your Cursed Power.DoomsayerDoomsayerHitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power.SpellwakeSpellwakeHitting enemies with Abilities creates a blast that deals magic damage from you to the location you hit them.
Folavethan139,213 · place 1
Detonation Orb90 Ability Power12 Magic Penetration600 Mana20 Ability HasteThe BombAbility damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately.
Shardblade
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).ADAPtADAPtConvert Bonus Attack Damage to Ability Power. Gain 20% Ability Power.Gamba AnvilGamba AnvilGain +%i:goldCoins%1000 gold and reduce the price of all anvils. Prismatic Anvils: -%i:goldCoins%2000 gold Legendary Anvils: -%i:goldCoins%750 gold Stat Anvils: -%i:goldCoins%300 gold Items acquired from anvils resell for -%i:goldCoins%500 gold less.Big BrainBig BrainAt the start of each round, gain 4 Shield for every %i:scaleAP% 1 Ability Power.MarksmageMarksmageYour Attacks deal additional physical damage equal to 125% Ability Power.
Chesterfield Fig134,506 · place 1
Wooglet's WitchcapMagical Opus:Increases your total Ability Power by 50% (0).Time StopEnter Stasis for 2.5 seconds.
DragonheartInner FlameIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, and Ability Haste by 4% per Dragon Soul you possess. Every 2 rounds, gain a Dragon Soul. If you already have every elemental soul and would gain another, an ancient power awakens within... When purchased, if it is past round 5, immediately gain 1 soul, plus 1 for every 2 rounds beyond round 5.
Innervating Locket70 Ability Power20 Ability Haste200 HealthFill the SoulAny Ability cast within 800 range grants you a charge. At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round.
Shadowflame90 Ability Power10 Magic PenetrationCinderbloomMagic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage.
Blackfire Torch60 Ability Power600 Mana20 Ability HasteBaleful BlazeDealing damage with Abilities causes enemies to burn. This damage increases to Monsters.BlackfireFor each enemy Champion, Epic Monster, and Large Monster affected by yourBaleful Blaze, gain Ability Power.
Runecarver80 Ability Power20 Ability Haste4% Move SpeedHelixMoving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready.Spiral OutOn Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage.
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).With HasteWith HasteGain Move Speed equal to 225% of your Ability Haste.Stats on Stats!Stats on Stats!Gain 8 %i:StatAnvil% Stat Anvils!Jeweled GauntletJeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.GoliathGoliathBecome large, gaining 75% Health and 60% Adaptive Force.
Iñigo Herreccion127,880 · place 1
Zhonya's Hourglass80 Ability Power50 ArmorActive -Stasis:You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s).
Rabadon's Deathcap65 Ability PowerMagical OpusIncreases your total Ability Power by 30%.
Seraph's Embrace60 Ability Power1200 Mana25 Ability HasteAweGain Ability Power equal to 4% bonus Mana. (0).LifelineUpon taking damage that would reduce your Health below 30%, gain a 350 + 0% current Mana Shield for 3s (0s).
Runecarver80 Ability Power20 Ability Haste4% Move SpeedHelixMoving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready.Spiral OutOn Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage.
Shadowflame90 Ability Power10 Magic PenetrationCinderbloomMagic and true damage Critically Strikes enemies below 40% Health, dealing 15% increased damage.
Detonation Orb90 Ability Power12 Magic Penetration600 Mana20 Ability HasteThe BombAbility damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately.
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).Phenomenal EvilPhenomenal EvilPermanently gain 2 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power.Keystone ConjurerKeystone ConjurerGain the Summon Aery and Arcane Comet Keystone Runes.Trueshot ProdigyTrueshot ProdigyWhen you damage a champion from far away, fire a Trueshot Barrage at them.
S7ARANG3127,060 · place 2
Demon King's CrownSupremacyIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, increased by 0% per round win and -3% each round lost after acquiring this item.
Runecarver80 Ability Power20 Ability Haste4% Move SpeedHelixMoving, attacking, and dealing damage with an ability grants 30 Energized stacks and triggers Energized Actions if it is ready.Spiral OutOn Energized Action, gain a Rune stack for the rest of the round. Then fire a missile at the target for each Rune stack, dealing magic damage.
Cruelty80 Ability Power30 Armor30 Magic ResistWatch Them FallOn Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast.
Rabadon's Deathcap65 Ability PowerMagical OpusIncreases your total Ability Power by 30%.
Morellonomicon90 Ability Power250 Health15 Ability HasteAfflictionDealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Liandry's Anguish50 Ability Power250 HealthTormentDamaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).DesecratorDesecratorImmobilizing enemy champions grants you permanent Cursed Power. Gain Armor and Magic Resistance based on your Cursed Power.DoomsayerDoomsayerHitting an enemy champion with an ability hits grant you permanent Cursed Power. Gain Adaptive Force based on your Cursed Power.DreadbringerDreadbringerGain an aura that continuously harvests permanent Cursed Power per enemy champion inside. Gain max Health based on your Cursed Power.Dark BlessingDark BlessingHealing or Shielding an ally grants you permanent Cursed Power. Gain Ability Haste based on your Cursed Power.