#1 WILDWITH#WILD2.20 · 5g
Shardblade
Regicide60 Attack Damage15 Lethality8% Move SpeedEnd the LineAt the start of each round, declare the lowest health enemy the Regent. Getting a takedown on the Regent grants you a permanent 15 Attack Damage and refreshes your Ultimate's Cooldown.
Prowler's Claw55 Attack Damage22 Lethality15 Ability HasteSandswipeDash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target.
Hellfire Hatchet40 Attack Damage12 LethalityChar(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health difference
Ionian Boots of Lucidity40 Ability Haste45 Move Speed
Youmuu's Ghostblade55 Attack Damage22 Lethality4% Move SpeedHauntGain Move Speed while out of combat.ACTIVE(0s)Wraith StepGain Move Speed and Ghosting.Thread the NeedleThread the NeedleGain 35% %i:scaleAPen% Armor Penetration and %i:scaleMPen% Magic Penetration.VulnerabilityVulnerabilityYour Item and damage over time effects can Critically Strike. Gain %i:scaleCrit% 25% Crit chance.DashingDashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.EarthwakeEarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.Contract KillerContract KillerEach round, mark an opposing champion. That champion takes 15% extra damage and grants an +%i:goldCoins%300 gold when killed.Clown CollegeClown CollegeGain Deceive Summoner Spell. Deceive: You teleport and become Invisible. Your next Attack while Invisible deals an additional physical damage. When you die, spawn an exploding box that deals a large amount of magic damage and Fear nearby enemies.
#2 sanktor02#EUW2.89 · 9g
Prowler's Claw55 Attack Damage22 Lethality15 Ability HasteSandswipeDash through target enemy, dealing a part of the target's maximum Health as bonus Physical Damage. For the next 3 seconds, you deal increased damage to the target.
Hellfire Hatchet40 Attack Damage12 LethalityChar(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health difference
Ionian Boots of Lucidity40 Ability Haste45 Move Speed
Pyromancer's Cloak85 Adaptive Force400 Health15 Ability HasteSpark(5s) Cooldown Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds.Cleansing Flame(0s) per champion Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. The size and strength of each Blaze scale the number unique Burn sources you have.
Mercury's Treads30 Magic Resist30 Move Speed30% Tenacity
Duskblade of Draktharr50 Attack Damage20 Lethality20 Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).EarthwakeEarthwakeYour dash, blink, or teleport Abilities leave behind a trail that detonates after 1 second.Demon's DanceDemon's DanceGain the Fleet Footwork and Grasp of the Undying Keystone Runes.DashingDashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.Blade WaltzBlade WaltzGain the Blade Waltz Summoner Spell. Blade Waltz makes you untargetable while you dash at and damage enemies 12 times.Unstable TransmutationUnstable TransmutationAt the start of each round, this augment transforms into a random augment, either without levels or at its max level.Self DestructSelf DestructEvery 13 seconds Autocast, attach a bomb to yourself, it explodes, dealing massive true damage and Knocking Up nearby enemies.
#3 Rainyweather#EUW4.00 · 7g
Voltaic Cyclosword60 Attack Damage20 Lethality20 Ability HasteGalvanizeDamaging an Enemy Champions with an ability triggers Energized if it is ready.FirmamentYour Energized Attack deals % target's Current Health as bonus physical damage and grants you Lethality for 4 seconds.
Hellfire Hatchet40 Attack Damage12 LethalityChar(0s) per target Your next Ability hit Burns enemies for to current Health physical damage over 4 seconds, based on how much more max Health they have than you. Bonus damage maximum is reached at 3000 health difference
Serylda's Grudge50 Attack Damage40% Armor Penetration15 Ability HasteBitter ColdDamaging Abilities Slow enemies below 50% Health by 50% for 1 second.
Serpent's Fang55 Attack Damage19 LethalityShield ReaverDealing damage to an enemy champion reduces any shields they gain. When you damage an enemy who is unaffected by Shield Reaver, reduce all shields on them. Item performance differs for melee and ranged users.
Duskblade of Draktharr50 Attack Damage20 Lethality20 Ability HasteNightstalkerYour Abilities deal up to an additional percent damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5 seconds (0s).
Ionian Boots of Lucidity40 Ability Haste45 Move SpeedDashingDashingYour dash, leap, blink, or teleport Abilities gain 825 Ability Haste.Outlaw's GritOutlaw's GritAfter using a Dash, Blink, or Teleport Ability you gain Armor and Magic Resist.Slap AroundSlap AroundEach time you Immobilize or Ground an enemy, gain %i:miniAdaptiveForce% 25 Adaptive Force for the round.Shadow RunnerShadow RunnerAfter using a dash, leap, blink, or teleport Ability or exiting Stealth, gain @spell.Augment_ShadowRunner:MSAmount@ Move Speed for @spell.Augment_ShadowRunner:BuffDuration@ seconds.Giant SlayerGiant SlayerBecome tiny, gain Move Speed, and bonus damage to champions based on how much larger they are than you.escAPADeescAPADeConvert Ability Power to Bonus Attack Damage. Gain 20% Attack Damage.