THE REAL MABOUL68,027 · place 1
Empyrean Promise70 Ability Power18% Heal and Shield Power30 Ability Haste125% Base Mana RegenACTIVE(0s)VigilanceTeleport to your ally and grant shield for 5s when landing. Can be used when Ally is downed.
Dawncore45 Ability Power12% Heal and Shield Power200% Base Mana RegenFirst LightGain 3% Heal and Shield Power and 10 Ability Power per 100% Base Mana Regen.
Ionian Boots of Lucidity40 Ability Haste45 Move Speed
Echoes of Helia40 Ability Power300 Health30 Ability Haste150% Base Mana RegenSoul Siphon:Damaging a champion grants aSoul Shard. Healing or Shielding an ally consumes allSoul Shardsto restore Health and deals magic damage per Shard to the nearest enemy champion.
Staff of Flowing Water65 Ability Power14% Heal and Shield Power150% Base Mana Regen15 Ability HasteRapidsHealing or Shielding an ally grants you both 40 Ability Power and 15 Ability Haste for 6 seconds.
Innervating Locket70 Ability Power20 Ability Haste200 HealthFill the SoulAny Ability cast within 800 range grants you a charge. At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round.
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).Righteous FuryRighteous FuryHealing or Shielding increases your Ability damage by 8%, stacking infinitely for the round.BodyguardBodyguardUsing a dash, blink, or teleport grants yourself, and any allied champions you pass through, a shield.Dark BlessingDark BlessingHealing or Shielding an ally grants you permanent Cursed Power. Gain Ability Haste based on your Cursed Power.Rice and ChickenRice and ChickenYour champion's first basic ability (Q) gains increased damage and increased heal and shield, but loses 50 ability haste.
Zatsu61,580 · place 2
Locket of the Iron Solari400 Health25 Armor35 Magic Resist25 Ability HasteDevotionGrant nearby allies a Shield, decaying over time.
Moonstone Renewer35 Ability Power200 Health30 Ability Haste125% Base Mana RegenStarlit GraceHealing or shielding yourself or an ally chains to the other champion, healing 20% or shielding 25% of the original amount.
Wordless Promise50 Ability Power15% Heal and Shield Power25 Ability HastePromiseGain 10% of your Promised ally's Ability Power, and grant your Promised ally 10% of your Ability Haste.ACTIVE(0s)PromiseMake a Promise to an ally.
The Golden Spatula90 Attack Damage125 Ability Power60% Attack Speed25% Critical Strike Chance250 Health30 Armor30 Magic Resist250 Mana20 Ability Haste10% Move Speed10% Omnivamp100% Base Health Regen100% Base Mana RegenDoing SomethingYou are permanently On Fire! "It must do something... Declined, it does EVERYTHING"
Jak'Sho, The Protean350 Health35 Armor35 Magic ResistVoidborn ResilienceAfter 5 seconds of champion combat, increase your bonus Armor and Magic Resist by 40% until end of combat.
Rite Of Ruin50 Ability Power15 Ability Haste25% Critical Strike ChanceWrath and RuinOn spell cast, gain 2.5% Critical Strike Chance for 6 seconds, stacking up to 20%.Salvage the WreckageYour spells have a chance equal to your Critical Strike Chance to grant you or your targeted ally a shield for for 3s.
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).Protein ShakeProtein ShakeGain 15% (+ 25% per 100 bonus armor) (+ 25% per 100 bonus magic resistance) heal and shield power.Quest: Urf's ChampionQuest: Urf's ChampionRequirement: Score 10 takedowns. Reward: Golden SpatulaCritical HealingCritical HealingYour Heals and Shields can Critically Strike for an addtional ?. Gain %i:scaleCrit% 25% Crit Chance.Weighted PopoffsWeighted PopoffsHitting an enemy champion with an ability generates a stack of Popoff for 6 seconds, stacking up to 6 times. For each stack, your basic abilities' cooldowns progress faster. At maximum Popoff stacks, this value is doubled.Circle of DeathCircle of DeathHealing and Health Regen you do deals a portion of the value as magic damage to the nearest enemy champion.