deinfadda348,261 · place 2
Cruelty80 Ability Power30 Armor30 Magic ResistWatch Them FallOn Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast.
Detonation Orb90 Ability Power12 Magic Penetration600 Mana20 Ability HasteThe BombAbility damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately.
Rabadon's Deathcap65 Ability PowerMagical OpusIncreases your total Ability Power by 30%.
Demon King's CrownSupremacyIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, increased by 0% per round win and -3% each round lost after acquiring this item.
Perplexity60 Ability Power5% Move Speed22% Armor Penetration30% Magic PenetrationGiant SlayerDeal up to 15% bonus damage against champions with greater max Health than you. Max damage increase reached when Health difference is greater than 3000.
Riftmaker60 Ability Power350 Health15 Ability HasteVoid CorruptionFor each second in combat with enemy champions, deal 2% bonus damage, up to 8%. At maximum strength, gain Omnivamp.Void InfusionGain 2% of your bonus Health as Ability Power.
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).Phenomenal EvilPhenomenal EvilPermanently gain 2 Ability Power when you hit an enemy with an Ability. If taken after round 4, gain 40 Ability Power.Stackosaurus RexStackosaurus RexWhen you gain permanent Stacks of an Ability, gain 75% more!EurekaEurekaGain Ability Haste equal to 45% Ability Power.Big BrainBig BrainAt the start of each round, gain 4 Shield for every %i:scaleAP% 1 Ability Power.Mad ScientistMad ScientistEach Round you'll either grow large (Adaptive Force and Health) or tiny (Ability Haste and Move Speed).
spokuJDucha198,281 · place 2
Morellonomicon90 Ability Power250 Health15 Ability HasteAfflictionDealing magic damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Detonation Orb90 Ability Power12 Magic Penetration600 Mana20 Ability HasteThe BombAbility damage marks the target, storing 20% of the damage dealt (increased to 25% against Immobilized enemies). 3 seconds after you last damage the target with an ability, detonate the stored damage on them. If at any point the damage is enough to kill the target, detonate immediately.
Seraph's Embrace60 Ability Power1200 Mana25 Ability HasteAweGain Ability Power equal to 4% bonus Mana. (0).LifelineUpon taking damage that would reduce your Health below 30%, gain a 350 + 0% current Mana Shield for 3s (0s).
Rabadon's Deathcap65 Ability PowerMagical OpusIncreases your total Ability Power by 30%.
Rod of Ages60 Ability Power350 Health300 ManaTimelessAfter 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level.EternityTaking damage from champions restores 7% of premitigation damage as Mana. Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second.
Void Staff65 Ability Power40% Magic Penetration
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).EurekaEurekaGain Ability Haste equal to 45% Ability Power.Big BrainBig BrainAt the start of each round, gain 4 Shield for every %i:scaleAP% 1 Ability Power.Jeweled GauntletJeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.Nesting DollNesting DollGain 4 additional Revives, and begin reviving yourself after you die. When you Revive Knockback enemies around you, and come back smaller with reduced max Health.
Challenger Bot164,435 · place 2
Liandry's Anguish50 Ability Power250 HealthTormentDamaging Abilities Burn enemies for 2% max Health magic damage per second for 3 seconds.SufferingFor each second in combat with enemy champions, deal 2% bonus damage, up to 6%.
Innervating Locket70 Ability Power20 Ability Haste200 HealthFill the SoulAny Ability cast within 800 range grants you a charge. At 30 charges, gain Shield, Ability Power, and Move Speed for the rest of the round.
Wooglet's WitchcapMagical Opus:Increases your total Ability Power by 50% (0).Time StopEnter Stasis for 2.5 seconds.
Luden's Echo85 Ability Power600 Mana25 Ability HasteEchoDamaging Abilities consume all the charges to deal an additional magic damage to the target and one additional nearby target per charge. If there are insufficient targets in range, for each remaining shot, repeat the damage on the primary target.
Void Staff65 Ability Power40% Magic Penetration
Pyromancer's Cloak85 Adaptive Force400 Health15 Ability HasteSpark(5s) Cooldown Attack or Ability hits against an enemy champion Burn them for magic damage over 3 seconds.Cleansing Flame(0s) per champion Applying a Burn to an enemy champion creates a nearby Blaze for 5 seconds. While in a Blaze, you gain Move Speed and restore Health per second, while enemies take magic damage per second. The size and strength of each Blaze scale the number unique Burn sources you have.
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).Jeweled GauntletJeweled GauntletYour Abilities can Critically Strike. Gain %i:scaleCrit% ?% Crit Chance.Big BrainBig BrainAt the start of each round, gain 4 Shield for every %i:scaleAP% 1 Ability Power.Nesting DollNesting DollGain 4 additional Revives, and begin reviving yourself after you die. When you Revive Knockback enemies around you, and come back smaller with reduced max Health.Magic MissileMagic MissileDealing damage with an Ability fires 6 magic missiles, each dealing percent max Health true damage.