Aucune idée la220,258 · place 2
Mercury's Treads30 Magic Resist30 Move Speed30% Tenacity
Moonflair Spellblade85 Ability Power400 Health30% TenacityRelentlessWhen you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks. When you Attack, reduce your non-Dash and Blink Abilities Ability Cooldowns by 0.5 seconds.
Dusk and Dawn300 Health60 Ability Power20 Ability Haste20% Attack SpeedSpellblade(0s) After using an Ability, your next Attack deals bonus magic damage and heals you for On-Hit and then applies On-Hit effects an additional time.
Seraph's Embrace60 Ability Power1200 Mana25 Ability HasteAweGain Ability Power equal to 4% bonus Mana. (0).LifelineUpon taking damage that would reduce your Health below 30%, gain a 350 + 0% current Mana Shield for 3s (0s).
Rod of Ages60 Ability Power350 Health300 ManaTimelessAfter 2 combat rounds, this item gains an additional 50 Ability Power, 300 Health, and 400 Mana, and you gain a level.EternityTaking damage from champions restores 7% of premitigation damage as Mana. Casting an ability heals for 25% of Mana spent, up to 20 Health per cast, per second.
Cruelty80 Ability Power30 Armor30 Magic ResistWatch Them FallOn Immobilize or Grounding an enemy champion, summon a comet above them. The comet lands after 1 second, dealing additional magic damage in the area. This effect has a 6s cooldown per target per spell cast.
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).Shrink EngineShrink EngineScoring a champion takedown generates a stack, stacking infinitely. For each stack, gain ability haste and bonus movement speed, and reduce your size by 4%. Lose a proportion of stacks on death. Size reduction is capped at 80% (20 stacks).MarksmageMarksmageYour Attacks deal additional physical damage equal to 125% Ability Power.Mystic PunchMystic Punchon-hit reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.GoliathGoliathBecome large, gaining 75% Health and 60% Adaptive Force.
Tarte au pipi205,939 · place 2
Titanic Hydra40 Attack Damage400 HealthColossus:Gain bonus Attack Damage based off of bonus Health.Cleave:Attacks apply additional damage On-Hit, creating a shockwave that deals damage to enemies behind the target.Titanic CrescentEmpower your nextCleaveto deal bonus physical damage On-Hit and deal bonus physical damage to enemies behind the target.
Lightning Rod500 Health30 Armor30 Magic Resist20 Ability HasteCall LightningEvery 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. If you are struck by the lightning, gain a Shield for 2 seconds.Fully AutomatedYour Autocast spells benefit from your Ability Haste. Call Lighting has a minimum cooldown of 5 seconds.
Chempunk Chainsword45 Attack Damage450 Health15 Ability HasteHackshornDealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. If an enemy heals for more than 60% of their maximum health while continously affected by Grievous Wounds, it is increased to 80% Grievous Wounds. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects.
Sundered Sky40 Attack Damage350 Health10 Ability HasteLightshield StrikeYour first Attack against a champion Critically Strikes and restores Health.
Moonflair Spellblade85 Ability Power400 Health30% TenacityRelentlessWhen you use an Ability, reset your auto attack timer and gain 90% Attack Speed for your next 2 Attacks. When you Attack, reduce your non-Dash and Blink Abilities Ability Cooldowns by 0.5 seconds.
Reverberation35 Armor35 Magic Resist40% Attack SpeedReverberateAt combat start gain 50 max Health per 10% bonus Attack Speed.ResonateAttacks deal magic damage On-Hit.RumbleImmobilizing or Grounding an enemy champion applies On-Hit effects 3 times.
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).Light WardenLight WardenEvery few seconds, Autocast a warding light, Shielding yourself and allies it passes through before returning, repeating the effect.Extendo-ArmExtendo-ArmAutocast fire a Blitzcrank hook every 12 seconds at a nearby enemy champion.Back To BasicsBack To BasicsGain increased Ability Damage, Healing, Shielding, and Ability Haste, but you cannot use your Ultimate Ability.MercyMercyWhen your team triggers Combo Breaker by immobilize an enemy champion for 4 seconds out of the last 7 seconds, you become enraged and your next immobilize effects deal magic damage based on your maximum health to the target. This effect resets every round.Wild FireWild FireAutomatically cast Brand to an enemy champion within cr units. The bouncing fireball deals magic damage to the target (12 seconds cooldown). The fireball can bounce between you and enemy champions, up to several times.
LePouletBob198,408 · place 2
Warmog's Armor1100 Health4% Move SpeedWarmog's HeartRequires 1350 bonus Health. Restore Health per second. If you have not taken damage within 4 seconds, restore an additional Health per second.
Flesheater70 Adaptive Force500 Health20 Ability HasteHack the MeatDealing damage shreds 3 Armor and Magic Resist for 5 seconds, stacking up to 10 times. Applying stacks has a 1 second cooldown per Ability.CannibalizeOn Champion Takedown, steal 10% of their stats and size for the rest of the round.
Lightning Rod500 Health30 Armor30 Magic Resist20 Ability HasteCall LightningEvery 16 seconds, Autocast summon a stormcloud above you, which after a brief delay fires a lightning bolt, dealing plus 10% max Health magic damage and Slowing by 30% for 2 seconds. If you are struck by the lightning, gain a Shield for 2 seconds.Fully AutomatedYour Autocast spells benefit from your Ability Haste. Call Lighting has a minimum cooldown of 5 seconds.
Divine Sunderer55 Attack Damage350 Health20 Ability HasteSpellbladeAfter using an Ability, your next Attack is enhanced with additional damage. If the target is a champion, also heal.
Hexbolt Companion70 Attack Damage50% Attack Speed6% Move SpeedCovering FireEvery 10 seconds, Autocast fires a bolt towards a nearby target, dealing physical damage and applying On-Hit effects.EnergizedMoving and Attacking generates an Energized Attack.UnloadYour Energized Attacks trigger your Autocast effects.
Serylda's Grudge50 Attack Damage40% Armor Penetration15 Ability HasteBitter ColdDamaging Abilities Slow enemies below 50% Health by 50% for 1 second.
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).DematerializeDematerializeGain %i:miniAdaptiveForce% 20 Adaptive Force on takedown, once per champion per round. Gaining this augment after round 4, gain %i:miniAdaptiveForce% 30 Adaptive Force.Light WardenLight WardenEvery few seconds, Autocast a warding light, Shielding yourself and allies it passes through before returning, repeating the effect.Magic MissileMagic MissileDealing damage with an Ability fires 6 magic missiles, each dealing percent max Health true damage.FirefoxFirefoxAutocast Gain Movement Speed and conjure three flames that orbit you, targetting the closest visible enemy in range and dealing magic damage.EnergeticEnergeticGain Energized 300% quicker. Triggering Energized fires a Magic Missile, dealing up to 0.3% max Health true damage based on distance traveled.
THK Goliat05149,621 · place 1
Demonic Embrace80 Ability Power700 HealthSinister PactGain +1.5% Ability Power and 1.5% Move Speed per 100 Missing Health, up to 45%.
Black Hole Gauntlet900 Health25 Ability HasteAccretionOn-Hit, gain 1 stack of Accretion, and 5 stacks for immobilizing an enemy champion. These stacks last for the rest of the round, up to 50. Each stack increases your size by 2%.ACTIVE(0s)Dark StarSummon a Black Hole that scales with your size. Slowing nearby enemies by 30% while those in the center are pulled closer and take magic damage each second, granting you 1 stack of Accretion. The Black Hole lasts for seconds. Increases in size every 10 stacks.
Heartsteel700 HealthColossal Consumption(0s) per target Charge up a powerful attack against a champion over time while near them. The charged attack deals bonus physical damage and grants permanent max Health.GoliathGain increased size based on Total Health.
Spirit Visage300 Health40 Magic Resist10 Ability HasteBoundless VitalityIncreases all Healing and Shielding effectiveness on you by 30%.
Gambler's Blade70% Attack Speed40 Ability Haste8% Move SpeedMoney In The BankYour Attacks and Abilities have a 12% chance to bank between 30 and 245 Gold when they hit an enemy. On Round Win, cash out. On Round Lose, lose 25% of your bank.
Demon King's CrownSupremacyIncreases your Health, Armor, Magic Resist, Attack Damage, Ability Power, Attack Speed, increased by 0% per round win and -3% each round lost after acquiring this item.
Arcane SweeperUNIQUE Active - Hunter's Sight:An arcane mist grants vision in the target area for 5 seconds, revealing enemy champions and granting True Sight of traps in the area for 3 seconds (30 second cooldown).Tank EngineTank EngineGain increased size and percent bonus Health per takedown.Symphony of WarSymphony of WarGain the Lethal Tempo and Conqueror Keystone Runes.Mystic PunchMystic Punchon-hit reduce the cooldown of your abilities by 1.25 seconds %i:scaleCooldown%.Critical HealingCritical HealingYour Heals and Shields can Critically Strike for an addtional ?. Gain %i:scaleCrit% 25% Crit Chance.